Now showing items 13083-13102 of 17315

    • rs02 

      WSBoardChair (2002)
    • rs03 

      WSBoardChair (2003)
    • rs04 

      WSBoardChair (2004)
    • rs05 

      WSBoardChair (2005)
    • rs06 

      WSBoardChair (2006)
    • rs07 

      WSBoardChair (2007)
    • rs08 

      WSBoardChair (2008)
    • rs09 

      WSBoardChair (2009)
    • rs10 

      WSBoardChair (2010)
    • rs11 

      WSBoardChair (2011)
    • rs95 

      WSBoardChair (1995)
    • rs96 

      WSBoardChair (1996)
    • rs97 

      WSBoardChair (1997)
    • rs98 

      WSBoardChair (1998)
    • rs99 

      WSBoardChair (1999)
    • rt07 

      WSBoardChair (2007)
    • RTSAH Traversal Order for Occlusion Rays 

      Ize, Thiago; Hansen, Charles (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heuristic (RTSAH) cost model for traversing an ...
    • RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering 

      Tan, Yu Wei; Chua, Nicholas; Koh, Clarence; Bhojan, Anand (The Eurographics Association, 2020)
      Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ...
    • RTSG: Ray Tracing for X3D via a Flexible Rendering Framework 

      Rubinstein, Dmitri; Georgiev, Iliyan; Schug, Benjamin; Slusallek, Philipp (The Eurographics Association, 2009)
      VRML and X3D are the most widely adopted standards for interactive 3D content interchange. However, they are both designed around the common restricted functionality available in hardware graphics processors. Thus, most ...
    • RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location 

      Wald, Ingo; Usher, Will; Morrical, Nathan; Lediaev, Laura; Pascucci, Valerio (The Eurographics Association, 2019)
      We explore a first proof-of-concept example of creatively using the Turing generation's hardware ray tracing cores to solve a problem other than classical ray tracing, specifically, point location in unstructured tetrahedral ...