Now showing items 12962-12981 of 17315

    • Rich Screen Reader Experiences for Accessible Data Visualization 

      Zong, Jonathan; Lee, Crystal; Lundgard, Alan; Jang, JiWoong; Hajas, Daniel; Satyanarayan, Arvind (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Current web accessibility guidelines ask visualization designers to support screen readers via basic non-visual alternatives like textual descriptions and access to raw data tables. But charts do more than summarize data ...
    • Rich-VPLs for Improving the Versatility of Many-Light Methods 

      Simon, Florian; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and quality ...
    • Ridge Based Curve and Surface Reconstruction 

      Suessmuth, Jochen; Greiner, Guenther (The Eurographics Association, 2007)
      This paper presents a new method for reconstructing curves and surfaces from unstructured point clouds, allowing for noise in the data as well as inhomogeneous distribution of the point set. It is based on the observation ...
    • Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering 

      Horache, Sofiane; Deschaud, Jean-Emmanuel; Goulette, François; Gruel, Katherine; Lejars, Thierry; Masson, Olivier (The Eurographics Association, 2021)
      Clustering coins with respect to their die is an important component of numismatic research and crucial for understanding the economic history of tribes (especially when literary production does not exist, in celtic culture). ...
    • RIFNOM: 3D Rotation-Invariant Features on Normal Maps 

      Nakamura, Akihiro; Miyashita, Leo; Watanabe, Yoshihiro; Ishikawa, Masatoshi (The Eurographics Association, 2018)
      This paper presents 3D rotation-invariant features on normal maps: RIFNOM.We assign a local coordinate system (CS) to each pixel by using neighbor normals to extract the 3D rotation-invariant features. These features can ...
    • RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality 

      Casu, Andrea; Spano, Lucio Davide; Sorrentino, Fabio; Scateni, Riccardo (The Eurographics Association, 2015)
      The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, ...
    • Rig-Space Motion Retargeting 

      Hu, Lin-Chuan; Chang, Ming-Hsu; Chuang, Yung-Yu (The Eurographics Association, 2016)
      This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ...
    • A Rigging-Skinning Scheme to Control Fluid Simulation 

      Lu, Jia-Ming; Chen, Xiao-Song; Yan, Xiao; Li, Chen-Feng; Lin, Ming; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Inspired by skeletal animation, a novel rigging-skinning flow control scheme is proposed to animate fluids intuitively and efficiently. The new animation pipeline creates fluid animation via two steps: fluid rigging and ...
    • Rigid Body Contact Problems using Proximal Operators 

      Erleben, Kenny (ACM, 2017)
      Iterative methods are popular for solving contact force problems in rigid body dynamics. They are loved for their robustness and surrounded by mystery as to whether they converge or not. We provide a mathematical foundation ...
    • Rigid Body Joints in Real-Time Unified Particle Physics 

      Lovrovic, Bojan; Mihajlovic, Zeljka (The Eurographics Association, 2018)
      In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
    • Rigid Registration of Point Clouds Based on Partial Optimal Transport 

      Qin, Hongxing; Zhang, Yucheng; Liu, Zhentao; Chen, Baoquan (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)
      For rigid point cloud data registration, algorithms based on soft correspondences are more robust than the traditional ICP method and its variants. However, point clouds with severe outliers and missing data may lead to ...
    • A Rigid Transform Basis for Animation Compression and Level of Detail 

      Collins, G.; Hilton, A. (The Eurographics Association, 2005)
      We present a scheme for achieving level of detail and compression for animation sequences with known constant connectivity. We suggest compression is useful to automatically create low levels of detail in animations which ...
    • RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects 

      Wong, Yu-Shiang; Li, Changjian; Nießner, Matthias; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Although surface reconstruction from depth data has made significant advances in the recent years, handling changing environments remains a major challenge. This is unsatisfactory, as humans regularly move objects in their ...
    • Rigorous Computing in Computer Vision 

      Farenzena, Michela; Fusiello, Andrea (The Eurographics Association, 2005)
      In this paper we discuss how Interval Analysis can be used to solve some problems in Computer Vision, namely autocalibration and triangulation. The crucial property of Interval Analysis is its ability to rigorously bound ...
    • Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction 

      Ariza Núñez, Oscar Javier; Lubos, Paul; Steinicke, Frank; Bruder, Gerd (The Eurographics Association, 2015)
      Haptic feedback devices can be used to improve usability, performance and cognition in immersive virtual environments (IVEs) and have the potential to significantly improve the user's virtual reality (VR) experience during ...
    • Risk Fixers and Sweet Spotters: a Study of the Different Approaches to Using Visual Sensitivity Analysis in an Investment Scenario 

      Torsney-Weir, Thomas; Afroozeh, Shahrzad; Sedlmair, Michael; Möller, Torsten (The Eurographics Association, 2018)
      We present an empirical study that illustrates how individual users' decision making preferences and biases influence visualization design choices. Twenty-three participants, in a lab study, were shown two interactive ...
    • RiskFix: Supporting Expert Validation of Predictive Timeseries Models in High-Intensity Settings 

      Morgenshtern, Gabriela; Verma, Arnav; Tonekaboni, Sana; Greer, Robert; Bernard, Jürgen; Mazwi, Mjaye; Goldenberg, Anna; Chevalier, Fanny (The Eurographics Association, 2023)
      Many real-world machine learning workflows exist in longitudinal, interactive machine learning (ML) settings. This longitudinal nature is often due to incremental increasing of data, e.g., in clinical settings, where ...
    • RISSAD: Rule-based Interactive Semi-Supervised Anomaly Detection 

      Deng, Jiahao; Brown, Eli T. (The Eurographics Association, 2021)
      Anomaly detection has gained increasing attention from researchers in recent times. Owing to a lack of reliable ground-truth labels, many current state-of-art techniques focus on unsupervised learning, which lacks a mechanism ...
    • RITK: The Range Imaging Toolkit - A Framework for 3-D Range Image Stream Processing 

      Wasza, Jakob; Bauer, Sebastian; Haase, Sven; Schmid, Moritz; Reichert, Sebastian; Hornegger, Joachim (The Eurographics Association, 2011)
      The recent introduction of low-cost devices for real-time acquisition of dense 3-D range imaging (RI) streams has attracted a great deal of attention. However, to date, there exists no open source framework that is explicitly ...
    • River Networks for Instant Procedural Planets 

      Derzapf, Evgenij; Ganster, Björn; Guthe, Michael; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Realistic terrain models are required in many applications, especially in computer games. Commonly, procedural models are applied to generate the corresponding models and let users experience a wide variety of new environments. ...