Now showing items 12753-12772 of 17315

    • Rendering Inhomogeneous Surfaces with Radiosity 

      Mostefaoui, L.; Dischler, J.M.; Ghazanfarpour, D. (The Eurographics Association, 1999)
      Natural surfaces are often complex: they nearly always exhibit small scale imperfections such as dirt, dust, cracks, etc., as well as large scale structural elements, as for wickerwork, brick walls, textiles, pebbles, etc., ...
    • Rendering Interior Cultural Heritage Scenes Using Image-based Shooting 

      Happa, Jassim; Bashford-Rogers, Tom; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2011)
      Rendering interior cultural heritage scenes using physically based rendering with outdoor environment maps is computationally expensive using ray tracing methods, and currently difficult for interactive applications without ...
    • Rendering Large Point Datasets with GPU Shaders 

      Aguirre, Hugo; Gutierrez, Diego; Perrin, James S. (The Eurographics Association, 2010)
      This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at an interactive frame rate. Point datasets are commonly used to analyse and solve complex problems, but rendering them is ...
    • Rendering Method for Flat Origami 

      Mitani, Jun (The Eurographics Association, 2008)
      In flat Origami (Origami which is folded flat), some cases exist that have a closed-loop in the overlap order of faces after they are folded. It is difficult to display this shape correctly on the screen when Origami is ...
    • A Rendering Method of Microdisplay Image to Expand Pupil Movable Region without Artifacts for Lenslet Array Near-Eye Displays 

      Ye, Bi; Fujimoto, Yuichiro; Sawabe, Taishi; Kanbara, Masayuki; Lugtenberg, Geert; Kato, Hirokazu (The Eurographics Association, 2022)
      Near-eye displays (NEDs) with lenslet array (LA) are a technological advancement that generates a virtual image in the observer's field of view (FOV). Although this technology is useful for designing lightweight NEDs, ...
    • RENDERING MIRAGES AND OTHER ATMOSPHERIC PHENOMENA 

      Berger, Marc; Levit, Nancy; Trout, Terry (Eurographics Association, 1990)
      The past few years have seen some very impressive results in rendering natural phenomena. This paper addresses the problem of how to model and render optical illusions brought about by atmospheric refraction. Refraction ...
    • Rendering Molecular Surfaces using Order-Independent Transparency 

      Kauker, Daniel; Krone, Michael; Panagiotidis, Alexandros; Reina, Guido; Ertl, Thomas (The Eurographics Association, 2013)
      In this paper we present a technique for interactively rendering transparent molecular surfaces. We use Puxels, our implementation of per-pixel linked lists for order-independent transparency rendering. Furthermore, we ...
    • Rendering Natural Waters 

      Premoze, Simon; Ashikhmin, Michael (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      Creating and rendering realistic water is one of the most daunting tasks in computer graphics. Realistic rendering of water requires that the sunlight and skylight illumination are correct, the water surface is modeled ...
    • Rendering NURB Regions For 2D Animation 

      Willis, Philip; Oddy, Robert (Blackwell Science Ltd and the Eurographics Association, 1992)
      We describe an accurate method of rendering by scan-conversion of closed regions bounded by NURBs, with particular comments on its application to computer-based 2D animation. It is shown that the method is fast, analytically ...
    • Rendering of Japanese Artcraft 

      Durikovic, Roman; Kolchin, Kostantin; Ershov, Sergey (Eurographics Association, 2002)
      We present several methods for simulation of Japanese lacquer ware, a prominent Far East Asian handicraft art. We consider two most popular kinds of Japanese lacquer ware made by the makie and nashiji techniques. For ...
    • Rendering of Surface and Volume Details in Volume Data* 

      CAI, Wenli; CHEN, Tianzhou; SHI, Jiaoying (Blackwell Science Ltd and the Eurographics Association, 1995)
      Aiming at the detail rendering in volume data, a new volume illumination model, called Composed Scattering Model (CSM), is presented. In order to enhance different details in volume data, scattering intensity is decomposed ...
    • The Rendering of Unstructured Grids Revisited 

      Westermann, Rüdiger (The Eurographics Association, 2001)
      In this paper we propose a technique for resampling scalar fields given on unstructured tetrahedral grids. This technique takes advantage of hardware accelerated polygon rendering and 2D texture mapping and thus avoids any ...
    • Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display 

      Yamaoka, Kentaro; Koide, Ren; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the characteristics of presentation of a lower limb motion display designed to create a walking motion sensation for a sitting user. It has the function of lifting and translation independently applied ...
    • Rendering of Wet Materials 

      Jensen, Henrik Wann; Legakis, Justin; Dorsey, Julie (The Eurographics Association, 1999)
      The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is essential for producing realistic synthetic images. In ...
    • Rendering on Demand 

      Chalmers, A.; Debattista, K.; Sundstedt, V.; Longhurst, P.; Gillibrand, R. (The Eurographics Association, 2006)
      In order for computer graphics to accurately represent real world environments, it is essential that physically based illumination models are used. However, typical global illumination solutions may take many seconds, even ...
    • Rendering on Tiled Displays using Advanced Stream Caching 

      Lorenz, Mario; Brunnett, Guido; Heinz, Marcel (The Eurographics Association, 2007)
      To render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization of ...
    • Rendering Order Optimization for SVGStat Improvement 

      Battiato, Sebastiano; Puglisi, Giovanni (The Eurographics Association, 2007)
      Vector representation of digital images offers a number of advantages over the more common raster representation, such as scalability and resolution independence. Many efforts have been made to deploy scalable raster ...
    • Rendering Pearlescent Appearance Based On Paint-Composition Modelling 

      Ershov, Sergey; Kolchin, Konstantin; Myszkowski, Karol (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      We describe a new approach to modelling pearlescent paints based on decomposing paint layers into stacks of imaginary thin sublayers. The sublayers are chosen so thin that multiple scattering can be considered across ...
    • Rendering Plasma Phenomena: Applications and Challenges 

      Baranoski, G.V.G.; Rokne, J.G. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      Plasmas are ubiquitous in the Universe. An understanding of plasma phenomena is therefore of importance in almost every area of astrophysics, from stellar atmospheres to star clusters. Plasmas also occur in daily life both ...
    • Rendering Plasma Phenomena: Applications and Challenges 

      Baranoski, G. V. G.; Rokne, J. G. (The Eurographics Association, 2006)
      Plasmas are ubiquitous in the Universe. An understanding of plasma phenomena is therefore of importance for almost every area of astrophysics, from stellar atmospheres to star clusters. Plasmas also occur in daily life ...