Now showing items 12477-12496 of 17315

    • ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes 

      Suzuki, Ryohei; Masai, Katsutoshi; Sugimoto, Maki (The Eurographics Association, 2019)
      The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ...
    • Realtime 3D Graphics Programming Using the Quake3 Engine 

      Wagner, Daniel; Schmalstieg, Dieter; Kainz, Bernhard (The Eurographics Association, 18-7-2008)
      We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
    • Realtime 3D Sensor Based Air Flow Reconstruction 

      Dyck, Michiel Van; Peremans, Herbert (The Eurographics Association, 2012)
      Based on state-of-the art bio-inspired air flow sensors it becomes possible to capture air flow velocity and direction at multiple locations at the same time instance. These sensor values can be used in a simulation ...
    • Realtime Aesthetic Image Retargeting 

      Liu, Ligang; Jin, Yong; Wu, Qingbiao (The Eurographics Association, 2010)
      Humans have always sought to achieve aesthetics in art. In this paper, we present a novel approach for retargeting images to different aspect ratios while improving the composition aesthetics of the results. A simpler ...
    • Realtime Caustics Using Distributed Photon Mapping 

      Günther, Johannes; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2004)
      With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and ...
    • Realtime Dense Stereo Matching with Dynamic Programming in CUDA 

      Congote, John; Barandiaran, Javier; Barandiaran, Iñigo; Ruiz, Oscar (The Eurographics Association, 2009)
      Real-time depth extraction from stereo images is an important process in computer vision. This paper proposes a new implementation of the dynamic programming algorithm to calculate dense depth maps using the CUDA architecture ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Realtime Isosurface Extraction with Graphics Hardware 

      Reck, Frank; Dachsbacher, Carsten; Grosso, Roberto; Greiner, Günther; Stamminger, Marc (Eurographics Association, 2004)
      In this paper we introduce a method for the display of isosurfaces extracted from unstructured tetrahedral grids. Our algorithm completely runs on the graphics hardware. The tetrahedra are streamed into a vertex program, ...
    • Realtime Performance‐Driven Physical Simulation for Facial Animation 

      Barrielle, V.; Stoiber, N. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present the first realtime method for generating facial animations enhanced by physical simulation from realtime performance capture data. Unlike purely data‐based techniques, our method is able to produce physical ...
    • Realtime Ray Tracing and its use for Interactive Global Illumination 

      Wald, Ingo; Purcell, Timothy J.; Schmittler, Jörg; Benthin, Carsten; Slusallek, Philipp (Eurographics Association, 2003)
      Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. ...
    • Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip 

      Schmittler, Jörg; Woop, Sven; Wagner, Daniel; Paul, Wolfgang J.; Slusallek, Philipp (The Eurographics Association, 2004)
      Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of existing software implementations is still ...
    • Realtime Rendering Glossy to Glossy Reflections in Screen Space 

      Xu, Chao; Wang, Rui; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method ...
    • Realtime Simulation of Stiff Threads Using Large Timesteps 

      Hüsken, Nathan (The Eurographics Association, 2011)
      A method to simulate suture threads for a microsurgical training simulator is presented. An integration method based on implicit integration is used in order to achieve the high stiffness of suture threads while still using ...
    • Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM 

      Yang, Lipeng; Li, Shuai; Hao, Aimin; Qin, Hong (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In this paper, we present a novel method to couple Smoothed Particle Hydrodynamics (SPH) and nonlinear FEM to animate the interaction of fluids and deformable solids in real time. To accurately model the coupling, we ...
    • Realtime Wavelet Video Encoding with Generic Graphics Processing Unit 

      Stocklöw, Carsten; Noll, Stefan (The Eurographics Association, 2007)
      Wavelet video encoding with multi-resolution analysis is the base for a layered coding scheme. From one video source streams of different resolutions can be generated in one coding process. To reduce computing time the ...
    • Real‐Time Defocus Rendering With Level of Detail and Sub‐Sample Blur 

      Jeong, Yuna; Kim, Kangtae; Lee, Sungkil (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      This paper presents a GPU‐based rendering algorithm for real‐time defocus blur effects, which significantly improves the accumulation buffering. The algorithm combines three distinctive techniques: (1) adaptive discrete ...
    • Real‐Time Deformation with Coupled Cages and Skeletons 

      Corda, F.; Thiery, J. M.; Livesu, M.; Puppo, E.; Boubekeur, T.; Scateni, R. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Skeleton‐based and cage‐based deformation techniques represent the two most popular approaches to control real‐time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their ...
    • Real‐Time Facial Expression Transformation for Monocular RGB Video 

      Ma, L.; Deng, Z. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This paper describes a novel real‐time end‐to‐end system for facial expression transformation, without the need of any driving source. Its core idea is to directly generate desired and photo‐realistic facial expressions ...
    • Real‐Time FE Simulation for Large‐Scale Problems Using Precondition‐Based Contact Resolution and Isolated DOFs Constraints 

      Zeng, Z.; Cotin, S.; Courtecuisse, H. (© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd., 2022)
      This paper presents a fast method to compute large‐scale problems in real‐time finite element simulations in the presence of contact and friction. The approach uses a precondition‐based contact resolution that performs a ...
    • Real‐Time Fluid Effects on Surfaces using the Closest Point Method 

      Auer, S.; Macdonald, C. B.; Treib, M.; Schneider, J.; Westermann, R. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      The Closest Point Method (CPM) is a method for numerically solving partial differential equations (PDEs) on arbitrary surfaces, independent of the existence of a surface parametrization. The CPM uses a closest point ...