Browsing by Title
Now showing items 12314-12333 of 17315
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A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
(The Eurographics Association, 2007)This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it ... -
Real-Time Importance Sampling of Dynamic Environment Maps
(The Eurographics Association, 2013)We introduce a simple and effective technique for light-based importance sampling of dynamic environment maps based on the formalism of Multiple Importance Sampling (MIS). The core idea is to balance per pixel the number ... -
Real-time Indexing of Point Cloud Data During LiDAR Capture
(The Eurographics Association, 2022)We introduce a software system that is capable of indexing point cloud data in real-time as it is being captured by a LiDAR (Light Detection and Ranging) sensor. Our system extends the popular MNO (modifiable nested octree) ... -
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a set of tightly fitting spheres. In previous ... -
Real-time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights
(The Eurographics Association and John Wiley & Sons Ltd., 2019)Indirect illumination involving with visually rich participating media such as turbulent smoke and loud explosions contributes significantly to the appearances of other objects in a rendering scene. However, previous ... -
Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ... -
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
(The Eurographics Association, 2006)Virtual Worlds [MK94] and their concept of cyber-real space interplay invoke such interactive digital narratives that promote new patterns of understanding. However, the "narrative" and "interactive" part, which refers to ... -
Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments
(The Eurographics Association, 2009)We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance ... -
A Real-time Interactive Tool for Image Cutout
(The Eurographics Association, 2009)We present an interactive tool for extracting foreground objects from image in real-time. As seen from the object boundary, the segmentation is to split pixel-pairs right on the boundary. The system utilizes the user input ... -
Real-time Landscape-size Convective Clouds Simulation and Rendering
(The Eurographics Association, 2017)This paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural ... -
Real-time Light Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherence techniques less effective. However, the ... -
Real-Time Linear BRDF MIP-Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2017)We present a new technique to jointly MIP-map BRDF and normal maps. Starting with generating an instant BRDF map, our technique builds its MIP-mapped versions based on a highly efficient algorithm that interpolates von ... -
Real-time Local Displacement using Dynamic GPU Memory Management
(ACM, 2013)We propose a novel method for local displacement events in large scenes, such as scratches, footsteps, or sculpting operations. Deformations are stored as displacements for vertices generated by hardware tessellation. ... -
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ... -
Real-Time Marching Cubes on the Vertex Shader
(The Eurographics Association, 2005)In this paper we propose a new approach for visualizing volumetric datasets by their isosurfaces. For an interactive isosurface reconstruction an optimized version of the well-known marching cubes algorithm is used. We ... -
Real-Time Marker Tracking with Microsoft Kinect
(The Eurographics Association, 2016)In this document, we discuss a work-in-progress which will implement real-time marker tracking with the Microsoft Kinect. The Kinect uses an infrared depth sensor to capture 3D video, and retroreflective surfaces are not ... -
Real-Time Maximum Intensity Projection
(Springer and The Eurographics Association, 1999)Maximum Intensity Projection (MIP) is a volume rendering technique which is used to extract high-intensity structures from volumetric data. At each pixel the highest data value encountered along the corresponding viewing ... -
Real-Time Metaball Ray Casting with Fragment Lists
(The Eurographics Association, 2012)In this paper we describe a method for rendering particle-based medium representations. The algorithm builds per-pixel lists of relevant metaballs, then incrementally constructs a piecewise polynomial approximation of ... -
Real-Time Modelling and Rendering of Sprayed Concrete
(The Eurographics Association, 2021)This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, ... -
Real-Time Modelling of Fibrous Muscle
(The Eurographics Association and John Wiley and Sons Ltd., 2014)Relatively recently it has become apparent that providing human kind with a better healthcare requires personalized, predictive and integrative medicine, for which the building of virtual physiological human (VPH) framework ...