Now showing items 11842-11861 of 17315

    • Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles 

      Ebihara, Kohta; Matsuoka, Johei; Hattori, Kiyohiko (The Eurographics Association, 2022)
      In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
    • Programming Paradigms in an Object-Oriented Multimedia Standard 

      Duke, D. J.; Herman, I. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Of the various programming paradigms in use today, object-orientation is probably the most successful in terms of industrial take-up and application, particularly in the field of multimedia. It is therefore unsurprising ...
    • Programming the Cell BE for High Performance Graphics 

      D'Amora, Bruce; McCool, Michael (The Eurographics Association, 2007)
      Agenda: Architecture, Programming Models, Basic Programming, Graphics Workloads, Questions
    • Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course 

      Bezin, Richard; Crespin, Benoit; Skapin, Xavier; Meseure, Philippe; Terraz, Olivier (The Eurographics Association, 2014)
      In the context of teaching geomorphology phenomena, producing illustrations and animations can be a tedious process. We propose an experimental framework, dedicated to 3D erosion and sedimentation modeling written in C++, ...
    • Progress in Detection of Axis-Aligned Planes to Aid in Interpreting Line Drawings of Engineering Objects 

      Varley, P. A. C.; Martin, R. R.; Suzuki, H. (The Eurographics Association, 2005)
      Freehand sketching is an important part of the conceptual design process, and the increasing number of recent sketching applications shows a developing awareness of this importance. We aim to provide an automated tool to ...
    • Progress in Rendering and Modeling for Digital Planetariums 

      Magnor, Marcus; Sen, Pradeep; Kniss, Joe; Angel, Edward; Wenger, Stephan (The Eurographics Association, 2010)
      Contemporary challenges in the production of digital planetarium shows include real-time rendering realism as well as the creation of authentic content. While interactive, live performance is a standard feature of professional ...
    • Progressive 3D Scene Understanding with Stacked Neural Networks 

      Song, Youcheng; Sun, Zhengxing (The Eurographics Association, 2018)
      3D scene understanding is difficult due to the natural hierarchical structures and complicated contextual relationships in the 3d scenes. In this paper, a progressive 3D scene understanding method is proposed. The scene ...
    • Progressive Acquisition of SVBRDF and Shape in Motion 

      Ha, Hyunho; Baek, Seung‐Hwan; Nam, Giljoo; Kim, Min H. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      To estimate appearance parameters, traditional SVBRDF acquisition methods require multiple input images to be captured with various angles of light and camera, followed by a post‐processing step. For this reason, subjects ...
    • A Progressive Algorithm for Three Point Transport 

      Dumont, Reynald; Bouatouch, Kadi; Gosselin, Philippe (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      When computing global illumination in environments made up of surfaces with general Bidirectional Reflection Distribution Functions, a three point formulation of the rendering equation can be used. Brute-force algorithms ...
    • Progressive and Efficient Multi-Resolution Representations for Brain Tractograms 

      Mercier, Corentin; Gori, Pietro; Rohmer, Damien; Cani, Marie-Paule; Boubekeur, Tamy; Thiery, Jean-Marc; Bloch, Isabelle (The Eurographics Association, 2018)
      Current tractography methods generate tractograms composed of millions of 3D polylines, called fibers, making visualization and interpretation extremely challenging, thus complexifying the use of this technique in a clinical ...
    • A Progressive Approach for Uncertainty Visualization in Diffusion Tensor Imaging 

      Siddiqui, Faizan; Höllt, Thomas; Vilanova, Anna (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Diffusion Tensor Imaging (DTI) is a non-invasive magnetic resonance imaging technique that, combined with fiber tracking algorithms, allows the characterization and visualization of white matter structures in the brain. ...
    • Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering 

      Sander, Pedro V.; Mitchell, Jason L. (The Eurographics Association, 2005)
      We introduce a view-dependent level of detail rendering system designed with modern GPU architectures in mind. Our approach keeps the data in static buffers and geomorphs between different LODs using per-vertex weights for ...
    • Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains 

      Peinado, Manuel; Boulic, Ronan; Callennec, Benoit Le; Meziat, D. (The Eurographics Association, 2005)
      We propose an Inverse Kinematic Control architecture capable of handling tasks that are expressed in terms of inequality constraints in the Cartesian space. These inequality constraints are progressive in the sense that ...
    • Progressive Compression of Arbitrary Textured Meshes 

      Caillaud, Florian; Vidal, Vincent; Dupont, Florent; Lavoué, Guillaume (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we present a progressive compression algorithm for textured surface meshes, which is able to handle polygonal non-manifold meshes as well as discontinuities in the texture mapping. Our method applies iterative ...
    • Progressive Compression of Point-Sampled Models 

      Waschbüsch, M.; Gross, M.; Eberhard, F.; Lamboray, E.; Würmlin, S. (The Eurographics Association, 2004)
      decomposition of the point set and thus easily allows for progressive decoding. Our method is generic in the sense that it can handle arbitrary point attributes using attribute-specific coding operations. Furthermore, no ...
    • Progressive CPU Volume Rendering with Sample Accumulation 

      Usher, Will; Amstutz, Jefferson; Brownlee, Carson; Knoll, Aaron; Wald, Ingo (The Eurographics Association, 2017)
      We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
    • Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating 

      Huang, Fu-Chung; Chen, Bing-Yu; Chuang, Yung-Yu (The Eurographics Association, 2006)
      We present a method for progressive deforming meshes. Most existing mesh decimation methods focus on static meshes. However, there are more and more animation data today, and it is important to address the problem of ...
    • Progressive Denoising of Monte Carlo Rendered Images 

      Firmino, Arthur; Frisvad, Jeppe Revall; Jensen, Henrik Wann (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Image denoising based on deep learning has become a powerful tool to accelerate Monte Carlo rendering. Deep learning techniques can produce smooth images using a low sample count. Unfortunately, existing deep learning ...
    • Progressive Dimension-Independent Boolean Operations 

      Paoluzzi, A.; Pascucci, V.; Scorzelli, G. (The Eurographics Association, 2004)
      This paper introduces a new progressive multi-resolution approach for representating and processing polyhedral objects of any dimension. Our representation, a variant of BSP trees [Nay90] combined with the Split scheme ...
    • Progressive Discrete Domains for Implicit Surface Reconstruction 

      Zhao, Tong; Alliez, Pierre; Boubekeur, Tamy; Busé, Laurent; Thiery, Jean-Marc (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Many global implicit surface reconstruction algorithms formulate the problem as a volumetric energy minimization, trading data fitting for geometric regularization. As a result, the output surfaces may be located arbitrarily ...