Now showing items 11650-11669 of 17315

    • PRESENTATION OF PRODUCT MODEL DATA -AN INTERFACE BETWEEN GRAPHICS AND CAD- 

      Klement, Kornel (Eurographics Association, 1990)
      The associative visualization of revisable product model data is of great importance for the usefulness and the acceptance of standards in the field of CAD data exchange. The outlines of a separate Presentation module which ...
    • Presentation of the Cubi9000: A Graphics System based on Inmos T800 Transputers 

      Glemot, France (The Eurographics Association, 1989)
      The Cubi9000 family includes a range of products from the 3D graphics terminal up to the 3D graphics workstation. The Cubi9000 when configured as a 3D graphics terminal connects to a host computer via a parallel interface ...
    • Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions 

      Gaisbauer, Felix; Froehlich, Philipp; Lehwald, Jannes; Agethen, Philipp; Rukzio, Enrico (The Eurographics Association, 2018)
      Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ...
    • Presenting an Archaeological Site in the Virtual Showcase 

      Ledermann, Florian; Schmalstieg, Dieter (The Eurographics Association, 2003)
      In this paper, we present our effort to use augmented reality technology to present an archaeological site inside the 'Virtual Showcase'. A scale model of the ruin of the roman 'Heidentor' is complemented with virtual ...
    • Preserving Ceramic Industrial Heritage Through Digital Technologies 

      Echavarria, Karina Rodriguez; Weyrich, Tim; Brownsword, Neil (The Eurographics Association, 2019)
      World-renowned for its perfection of Bone China and underglaze blue printing techniques, the historic Spode Works in Stokeon- Trent was one of the few ceramic factories in Britain to have operated continuously on its ...
    • Preserving Cultural Heritage: An Outstanding Students Digital Game Project On Lusíada Art 

      Ribeiro, Roberto Aguiar; Gonçalves, Alexandrino (The Eurographics Association, 2024)
      This paper presents an outstanding undergraduate project that resulted from the development of a digital game focusing on cultural heritage and the value of works of art. This topic is addressed through the interaction ...
    • Preserving Information from Real Objects to Digital Shapes 

      Albertoni, Riccardo; Papaleo, Laura; Robbiano, Francesco (The Eurographics Association, 2007)
      Nowadays, the success of the scientific enterprise largely depends on the ability of sharing resources among the scientific community. This problem is particularly relevant in the field of Computer Graphics and Vision. ...
    • Preserving Malay Architectural Heritage through Virtual Reconstruction 

      Ibrahim, Nazrita; Azmi, Khairul Azhar (The Eurographics Association, 2013)
      Preserving architectural heritage is a challenging and costly task. Digital preservation helps to both reduce costs and make it portable. This paper describes our experience in producing a 3D model of Rumah Tok Su; which ...
    • Preserving Realism in Real-Time Rendering of Bidirectional Texture Functions 

      Meseth, Jan; Müller, Gero; Klein, Reinhard (The Eurographics Association, 2003)
      The Bidirectional Texture Function (BTF) is a suitable representation for the appearance of highly detailed surface structures under varying illumination and viewing conditions. Since real-time rendering of the full BTF ...
    • Preserving Shadow Silhouettes in Illumination‐Driven Mesh Reduction 

      Bethe, F.; Jendersie, J.; Grosch, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      A main challenge for today's renderers is the ever‐growing size of 3D scenes, exceeding the capacity of typically available main memory. This especially holds true for graphics processing units (GPUs) which could otherwise ...
    • Preserving the Area of Regions 

      Williams, Richard (Blackwell Publishing Ltd and the Eurographics Association, 1987)
      When regions are represented by their boundary, the number of points ((x, y) coordinate pairs) used to define the boundary can vary. Many more points are required to satisfactorily display a region at a detailed scale than ...
    • Preserving the Autocovariance of Texture Tilings Using Importance Sampling 

      Lutz, Nicolas; Sauvage, Basile; Dischler, Jean-Michel (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      By-example aperiodic tilings are popular texture synthesis techniques that allow a fast, on-the-fly generation of unbounded and non-periodic textures with an appearance matching an arbitrary input sample called the ...
    • Preserving the Khmer Smile: Classifying and Restoring the Faces of Bayon 

      Lu, Min; Zheng, Bo; Takamatsu, Jun; Nishino, Ko; Ikeuchi, Katsushi (The Eurographics Association, 2011)
      The Bayon temple is known for its numerous massive stone faces with serene smiles, often referred to as the 'Khmer Smile.' Many of these sculptures are, however, only partially preserved, making it difficult to see the ...
    • Preserving the Mental Map using Foresighted Layout 

      Diel, Stepahn; Görg, Carsten; Kerren, Andreas (The Eurographics Association, 2001)
      First we introduce the concept of graph animations as a sequence of evolving graphs and a generic algorithm which computes a Foresighted Layout for dynamically drawing these graphs while preserving the mental map. The ...
    • Press Release by ANSC X3H3 following the meeting at Carmel 1st-5th October 1984 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1984)
    • Pressing: Smooth Isosurfaces with Flats from Binary Grids 

      Chica, A.; Williams, J.; Andujar, C.; Brunet, P.; Navazo, I.; Rossignac, J.; Vinacua, A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We explore the automatic recovery of solids from their binary volumetric discretizations. In particular, we propose an approach, called Pressing, for smoothing isosurfaces extracted from binary volumes while recovering ...
    • Pressure-based Vortex Extraction in Cardiac 4D PC-MRI Blood Flow Data 

      Köhler, Benjamin; Grothoff, Matthias; Gutberlet, Matthias; Preim, Bernhard (The Eurographics Association, 2018)
      We propose a technique for vortex extraction in cardiac 4D PC-MRI blood flow data that employs an intravascular, relative pressure calculation. The method is easy to implement, runs fully automatically, and requires no ...
    • A Preview and Exploratory Technique for Large-Scale Scientific Simulations 

      Tikhonova, Anna; Yu, Hongfeng; Correa, Carlos D.; Chen, Jacqueline H.; Ma, Kwan-Liu (The Eurographics Association, 2011)
      Successful in-situ and remote visualization solutions must have minimal storage requirements and account for only a small percentage of supercomputing time. One solution that meets these requirements is to store a compact ...
    • Preview-based Sampling for Controlling Gaseous Simulations 

      Huangy, Ruoguan; Melekz, Zeki; Keyser, John (The Eurographics Association, 2011)
      In this work, we describe an automated method for directing the control of a high resolution gaseous fluid simulation based on the results of a lower resolution preview simulation. Small variations in accuracy between low ...
    • Pre‐computed Gathering of Multi‐Bounce Glossy Reflections 

      Laurijssen, Jurgen; Wang, Rui; Lagae, Ares; Dutré, Philip (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Recent work in interactive global illumination addresses diffuse and moderately glossy indirect lighting effects, but high‐frequency effects such as multi‐bounce reflections on highly glossy surfaces are often ignored. ...