Now showing items 11472-11491 of 12997

    • Texture Stationarization: Turning Photos into Tileable Textures 

      Moritz, Joep; James, Stuart; Haines, Tom S. F.; Ritschel, Tobias; Weyrich, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Texture synthesis has grown into a mature field in computer graphics, allowing the synthesis of naturalistic textures and images from photographic exemplars. Surprisingly little work, however, has been dedicated to ...
    • Texture Synthesis From Photographs 

      Eisenacher, C.; Lefebvre, S.; Stamminger, M. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The goal of texture synthesis is to generate an arbitrarily large high-quality texture from a small input sample. Generally, it is assumed that the input image is given as a flat, square piece of texture, thus it has to ...
    • A Texture Synthesis Method for Liquid Animations 

      Bargteil, Adam W.; Sin, Funshing; Michaels, Jonathan E.; Goktekin, Tolga G.; O'Brien, James F. (The Eurographics Association, 2006)
      In this paper we present a method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system. Rather than advecting texture coordinates on the surface, our algorithm ...
    • Texture Synthesis using Exact Neighborhood Matching 

      Sabha, M.; Peers, P.; Dutre, P. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      In this paper we present an elegant pixel-based texture synthesis technique that is able to generate visually pleasing results from source textures of both stochastic and structured nature. Inspired by the observation that ...
    • Texture Tile Visibility Determination For Dynamic Texture Loading 

      Goss, Michael E.; Yuasa, Kei (The Eurographics Association, 1998)
      Three-dimensional scenes have become an important form of content deliverable through the Internet. Standard formats such as Virtual Reality Modeling Language (VRML) make it possible to dynamically download complex scenes ...
    • Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles 

      Fu, Chi-Wing; Leung, Man-Kang (The Eurographics Association, 2005)
      Synthesizing textures on arbitrary surfaces is a time consuming process. We have to analyze the surface geometry and map texture values onto the input surface adaptively. Texture tiling provides an alternative approach by ...
    • Texture Transfer Using Geometry Correlation 

      Mertens, Tom; Kautz, Jan; Chen, Jiawen; Bekaert, Philippe; Durand, Frédo (The Eurographics Association, 2006)
      Texture variation on real-world objects often correlates with underlying geometric characteristics and creates a visually rich appearance. We present a technique to transfer such geometry-dependent texture variation from ...
    • Texture-Aware ASCII Art Synthesis with Proportional Fonts 

      Xu, Xuemiao; Zhong, Linyuan; Xie, Minshan; Qin, Jing; Chen, Yilan; Jin, Qiang; Wong, Tien-Tsin; Han, Guoqiang (The Eurographics Association, 2015)
      We present a fast structure-based ASCII art generation method that accepts arbitrary images (real photograph or hand-drawing) as input. Our method supports not only fixed width fonts, but also the visually more pleasant ...
    • Texture-based Dither Matrices 

      Veryovka, Oleg; Buchanan, John (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Continuous tone images must be halftoned to be displayed on binary output devices such as printers. Halftoning algorithms at low resolutions of the output hardware introduce textures into the resulting display. In this ...
    • Texture-Based Flow Visualization on Isosurfaces from Computational Fluid Dynamics 

      Laramee, Robert S.; Schneider, Jürgen; Hauser, Helwig (The Eurographics Association, 2004)
      Isosurfacing, by itself, is a common visualization technique for investigating 3D vector fields. Applying texturebased flow visualization techniques to isosurfaces provides engineers with even more insight into the ...
    • Texture-Preserving Abstraction 

      Mould, David (The Eurographics Association, 2012)
      Image abstraction traditionally eliminates texture, but doing so ignores the more elegant alternative of texture indication, e.g., suggesting the presence of texture through irregular silhouettes and locally chosen details. ...
    • Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes 

      Jeschke, Stefan; Wimmer, Michael (The Eurographics Association, 2002)
      This paper presents a new approach to generate textured depth meshes (TDMs), an impostor-based scene representation that can be used to accelerate the rendering of static polygonal models. The TDMs are precalculated for a ...
    • Textured Liquids based on the Marker Level Set 

      Mihalef, V.; Metaxas, D.; Sussman, M. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      In this work we propose a new Eulerian method for handling the dynamics of a liquid and its surface attributes (for example its color). Our approach is based on a new method for interface advection that we term the Marker ...
    • Textures on Rank-1 Lattices 

      Dammertz, Sabrina; Dammertz, Holger; Keller, Alexander; Lensch, Hendrik P. A. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Storing textures on orthogonal tensor product lattices is predominant in computer graphics, although it is known that their sampling efficiency is not optimal. In two dimensions, the hexagonal lattice provides the maximum ...
    • Texturing 3D Models of Real World Objects from Multiple Unregistered Photographic Views 

      Neugebauer, Peter J.; Klein, Konrad (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      As the efficiency of computer graphic rendering methods is increasing, generating realistic models is now becoming a limiting factor. In this paper we present a new technique to enhance already existing geometry models of ...
    • Texturing and Hypertexturing of Volumetric Objects 

      Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)
      Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ...
    • Texturing Calibrated Head Model from Images 

      Lempitsky, Victor; Ivanov, Denis; Kuzmin, Yevgeniy (Eurographics Association, 2002)
      In this paper we address a well-known problem of producing an animated model of a human head from a pair of orthogonal photographs and present a new technique of generating consistent high-quality texture for a polygonal ...
    • Texturing Internal Surfaces from a Few Cross Sections 

      Pietroni, Nico; Otaduy, Miguel A.; Bickel, Bernd; Ganovelli, Fabio; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as ...
    • Texturización automática en Entornos urbanos utilizando Algoritmos Genéticos 

      Ortega, Dolores Robles; Expósito, José López; Alvarado, Lidia Ortega; Higueruela, Francisco Feito (The Eurographics Association, 2009)
      La representación virtual de entornos reales en 3D plantea ciertos problemas de texturización cuando dichos escenarios son de grandes dimensiones. Concretamente, el modelado de un entorno urbano con miles de edificios puede ...
    • TExVis: An Interactive Visual Tool to Explore Twitter Data 

      Humayoun, Shah Rukh; Ardalan, Saman; AlTarawneh, Ragaad; Ebert, Achim (The Eurographics Association, 2017)
      Exploring tweets enables us understanding people's reaction and feedback regarding any particular event or product. Many tools have been developed to visualize Twitter data based on some criteria, e.g., keyword frequency ...