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Eurographics DL Repository

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  • Herman, Ivan; Delest, Maylis; Melancon, Guy (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    Information visualisation often requires good navigation aids on large trees, which represent the underlying abstract information. Using trees for information visualisation requires novel user interface techniques, visual ...
  • Kunihiro, Nishimura; Suzuki, Yasuhiro; Tokuda, Yutaka; Iida, Tomohiro; Kajinami, Takashi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
    Tree-shaded screen is a novel artwork for the public space. One can also think of it as a novel virtual reality system. The artwork consists of a surround couch, a column, and a propeller with six blades. When we sit down ...
  • Rufiange, Sébastien; McGuffin, Michael J.; Fuhrman, Christopher P. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    We present a hybrid visualization technique for compound graphs (i.e. networks with a hierarchical clustering defined on the nodes) that combines the use of adjacency matrices, node-link and arc diagrams to show the graph, ...
  • Garro, Valeria; Giachetti, Andrea (The Eurographics Association, 2014)
    In this paper we present a new method for shape description and matching based on a tree representation built upon the scale space analysis of maxima of the Autodiffusion function (ADF). The use of the Heat Kernel based ...
  • Longay, Steven; Runions, Adam; Boudon, Frédéric; Prusinkiewicz, Przemyslaw (The Eurographics Association, 2012)
    TreeSketch is a system for modeling complex trees that look natural yet are creatively designed. The system integrates procedural tree generation with a multi-touch tablet interface that provides detailed control of tree ...
  • De Berg, Mark (Blackwell Publishers Ltd and the Eurographics Association, 1997)
    This paper discusses some trends and achievements in computational geometry during the past five years, with emphasis on problems related to computer graphics. Furthermore, a direction of research in computational geometry ...
  • Juan, M. C. (The Eurographics Association, 2008)
    La Realidad Aumentada ha demostrado su utilidad en muchas áreas. En este artículo se presentan tres sistemas de Realidad Aumentada para el tratamiento de la fobia a los animales pequeños. Los tres sistemas utilizan marcas ...
  • Akiba, Hiroshi; Ma, Kwan-Liu (The Eurographics Association, 2007)
    The dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical phenomena. In order to analyze and understand ...
  • Vincents, Bo (The Eurographics Association, 1980)
    This paper examines the advantages available to planners and experimental theorists of using computers to visualise their theories by generating a multiplicity of graphs interactively. The paper focuses on statistical ...
  • Kelager, Micky; Niebe, Sarah; Erleben, Kenny (The Eurographics Association, 2010)
    We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated ...
  • Olano, Marc; Greer, Trey (The Eurographics Association, 1997)
    We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ...
  • Bakker, Miente (Blackwell Science Ltd and the Eurographics Association, 1991)
    At the ISO/IEC editing meeting on PHIGS PLUS1 in Villars sur Ollon, Switzerland from 9 to 14 September 1990, an additional output primitive was added to PHIGS PLUS: TRIANGLE SET 3 WITH DATA together with its 2D shorthand. ...
  • Ackermann, Hans-Josef; Hornung, Christoph (The Eurographics Association, 1990)
    This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard­ ware are discussed. Their drawbacks lead to the concept of a ...
  • Isenburg, Martin (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    In this paper we introduce a simple and efficient scheme for encoding the connectivity and the stripification of a triangle mesh. Since generating a good set of triangle strips is a hard problem, it is desirable to do this ...
  • Knittel, Gunter (The Eurographics Association, 1999)
    We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ...
  • Ronfard, Remi P.; Rossignac, Jarek R. (Blackwell Science Ltd and the Eurographics Association, 1994)
    We present a new, simple, yet efficient algorithm for triangulating multiply-connected polygons. The algorithm requires sorting only local concave minima (sags). The order in which triangles are created mimics a flooding ...
  • Scheidegger, Carlos E.; Fleishman, Shachar; Silva, Claudio T. (The Eurographics Association, 2005)
    We introduce an algorithm for constructing a high-quality triangulation directly from Point Set Surfaces. Our algorithm requires no intermediate representation and no post-processing of the output, and naturally handles ...
  • Erten, Hale; Uengoer, Alper (The Eurographics Association, 2007)
    We present two new Delaunay refinement algorithms, the second an extension of the first. For a given input domain (a set of points in the plane or a planar straight line graph), and a threshold angle a, the Delaunay ...
  • Han, Dongsoo; Harada, Takahiro (The Eurographics Association, 2013)
    This paper proposes a method to simulate inextensible hair strands using tridiagonal matrix formulation in which distance constraints are formulated as a linear system. The proposed method avoids constructing a full matrix ...
  • Thirion, Jean-Philippe (Eurographics Association, 1990)
    Tries are data structures used for multidimensional searching. We introduce an original method to build Tries for a set of convex polyhedra, weshow how Tries can be used for Ray tracing and we compare them with other data ...

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