Now showing items 11432-11451 of 13159

    • Synthesizing Bark 

      Lefebvre, Sylvain; Neyret, Fabrice (The Eurographics Association, 2002)
      Despite the high quality reached by today s CG tree generators, there exists no realistic model for generating the appearance of bark: simple texture maps are generally used, showing obvious flaws if the tree is not entirely ...
    • Synthesizing Feather Textures in Galliformes 

      Dai, Wen-Kai; Shih, Zen-Chung; Chang, Ruei-Chuan (Blackwell Science Ltd and the Eurographics Association, 1995)
      The texture of feather is one of the most fascinating, complicated, and beautiful texture patterns in nature. In this paper, we propose a new and effective texture generation approach that uses the traits of iteration ...
    • Synthesizing Novel Views from Unregistered 2-D Images 

      Havaldar, Parag; Lee, Mi-Suen; Medioni, Gerard (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Synthesizing the image of a 3-D scene as it would be captured by a camera from an arbitrary viewpoint is a central problem in Computer Graphics. Given a complete 3-D model, it is possible to render the scene from any ...
    • Synthesizing Ornamental Typefaces 

      Zhang, Junsong; Wang, Yu; Xiao, Weiyi; Luo, Zhenshan (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a method for creating ornamental typeface images. Ornamental typefaces are a composite artwork made from the assemblage of images that carry similar semantics to words. These appealing word‐art works often attract ...
    • Synthesizing Relative Radiance for Realistic Rendering of Virtual Objects in 3D Photo Collections 

      Kölzer, K.; Nagl, F.; Grimm, P. (The Eurographics Association, 2011)
      We present a novel approach for accurate reconstruction of relative radiance of every surface in an augmented image-based 3D scene. By using unordered images with varying exposure of 3D Photo Collections and a 3D mesh of ...
    • Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation 

      Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
    • Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships 

      Chan, Jacky C. P.; Tang, Jeff K. T.; Leung, Howard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Existing synthesis methods for closely interacting virtual characters relied on user-specified constraints such as the reaching positions and the distance between body parts. In this paper, we present a novel method for ...
    • Synthetic Brainbows 

      Wan, Yong; Otsuna, Hideo; Hansen, Charles (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Brainbow is a genetic engineering technique that randomly colorizes cells. Biological samples processed with this technique and imaged with confocal microscopy have distinctive colors for individual cells. Complex cellular ...
    • Synthetic Controllable Turbulence Using Robust Second Vorticity Confinement 

      He, S.; Lau, R. W. H. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      Capturing fine details of turbulence on a coarse grid is one of the main tasks in real-time fluid simulation. Existing methods for doing this have various limitations. In this paper, we propose a new turbulence method that ...
    • Synthetic Shutter Speed Imaging 

      Telleen, J.; Sullivan, A.; Yee, J.; Wang, O.; Gunawardane, P.; Collins, I.; Davis, J. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      Hand held long exposures often result in blurred photographs due to camera shake. Long exposures are desirable both for artistic effect and in low-light situations. We propose a novel method for digitally reducing imaging ...
    • Synthetic Vision and Audition for Digital Actors 

      NOSER, Hansrudi; THALMANN, Daniel (Blackwell Science Ltd and the Eurographics Association, 1995)
      We present an overview of some principles of synthetic vision and audition for digital autonomous actors in virtual worlds. After a short review of the state-of-the-art we focus on some aspects of synthetic vision and ...
    • Synthetic Vision and Memory for Autonomous Virtual Humans 

      Peters, C.; O'Sullivan, C. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      A memory model based on 'stage theory', an influential concept of memory from the field of cognitive psychology,is presented for application to autonomous virtual humans. The virtual human senses external stimuli througha ...
    • System for Authoring Highly Interactive, Personality-Rich Interactive Characters 

      Loyall, A. Bryan; Reilly, W. Scott Neal; Bates, Joseph; Weyhrauch, Peter (The Eurographics Association, 2004)
      We describe an innovative system for authoring expressive, fully autonomous interactive characters. The focus of our work is creating a system to allow rich authoring that captures as much of the artistic intent of the ...
    • A System for Graphical Interaction on Parametrized Models 

      Van Emmerik , Maarten J.G.M. (Eurographics Association, 1988)
      A system that enables the definition of parametrized solid models by means of graphical interaction is presented. The position, orientation and dimensions of primitive volumes for Constructive Solid Geometry (CSG) are ...
    • A System for Query Based Analysis and Visualization 

      Sanderson, Allen R.; Whitlock, Brad; Rübel, Oliver; Childs, Hank; Weber, Gunther; Prabhat, Mr; Wu, Kenseng (The Eurographics Association, 2012)
      Today scientists are producing large volumes of data that they wish to explore and visualize. In this paper we describe a system that combines range-based queries with fast lookup to allow a scientist to quickly and ...
    • A System for View-Dependent Animation 

      Chaudhuri, Parag; Kalra, Prem; Banerjee, Subhashis (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally trained animator by providing a convivial ...
    • A System Proposal for Interactive Deformation of Large Medical Volumes 

      Aguilera, Alejandro Rodríguez; Leon, Alejandro; Escudero, Luis López; Sánchez, Manuel García (The Eurographics Association, 2014)
      In the field of volume deformation, an open research topic is the interactive and physically plausible deformation and rendering of large medical volumes. Many approaches to deform volumetric models have been proposed, ...
    • Systolic Architecture for Boolean Operations on Polygons and Polyhedra 

      Krishnan, D.; Patnaik, L.M. (Blackwell Publishing Ltd and the Eurographics Association, 1987)
      In Computer-Aided Design applications there is often a need to compute the union, intersection and Merence of two polygons or polyhedra. The sequential algorithms for this problem are characterized by poor speed of response ...
    • The Systolic Pixel: A Visible Surface Algorithm for VLSI. 

      Mills, P L (Blackwell Publishing Ltd and the Eurographics Association, 1984)
      The Systolic Pixel or Spixel is a novel architecture for an intelligent pixel-based graphics database for geometric-solid models. An algorithm is described which performs visible surface calculations for any complexity of ...
    • T-SAH: Animation Optimized Bounding Volume Hierarchies 

      Bittner, Jirí; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We propose a method for creating a bounding volume hierarchy (BVH) that is optimized for all frames of a given animated scene. The method is based on a novel extension of surface area heuristic to temporal domain (T-SAH). ...