Now showing items 11432-11451 of 13283

    • A Survey of Image Statistics Relevant to Computer Graphics 

      Pouli, Tania; Cunningham, Douglas W.; Reinhard, Erik (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The statistics of natural images have attracted the attention of researchers in a variety of fields and have been used as a means to better understand the human visual system and its processes. A number of algorithms in ...
    • Survey of Industry Perspectives on 3D Computer Animation Education 

      Flaxman, Tereza (The Eurographics Association, 22-10-2007)
      The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents ...
    • A Survey of Interaction Techniques for Interactive 3D Environments 

      Jankowski, Jacek; Hachet, Martin (The Eurographics Association, 2013)
      Various interaction techniques have been developed for interactive 3D environments. This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, ...
    • A Survey of Inverse Rendering Problems 

      Patow, Gustavo; Pueyo, Xavier (Blackwell Publishing, Inc and Eurographics Association, 2003)
      Inverse rendering problems usually represent extremely complex and costly processes, but their importance in many research areas is well known. In particular, they are of extreme importance in lighting engineering, where ...
    • A Survey of Inverse Surface Design From Light Transport Behavior Specification 

      Patow, Gustavo; Pueyo, Xavier (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Inverse surface design problems from light transport behavior specification usually represent extremely complex and costly processes, but their importance is well known. In particular, they are very interesting for lighting ...
    • Survey of Labeling Techniques in Medical Visualizations 

      Oeltze-Jafra, Steffen; Preim, Bernhard (The Eurographics Association, 2014)
      Annotations of relevant structures and regions are crucial in diagnostics, treatment planning, medical team meetings as well as in medical education. They serve to focus discussions, present results of collaborative decision ...
    • A Survey of Methods for Moving Least Squares Surfaces 

      Cheng, Z.-Q.; Wang, Y.-Z.; Li, B.; Xu, K.; Dang, G.; Jin, S.-Y. (The Eurographics Association, 2008)
      Moving least squares (MLS) surfaces representation directly defines smooth surfaces from point cloud data, on which the differential geometric properties of point set can be conveniently estimated. Nowadays, the MLS surfaces ...
    • A Survey of Methods for Volumetric Scene Reconstruction from Photographs 

      Slabaugh, Greg; Culbertson, Bruce; Malzbender, Tom; Schafer, Ron (The Eurographics Association, 2001)
      Scene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found ...
    • A Survey of Multi-faceted Graph Visualization 

      Hadlak, Steffen; Schumann, Heidrun; Schulz, Hans-Jörg (The Eurographics Association, 2015)
      Graph visualization is an important field in information visualization that is centered on the graphical display of graph-structured data. Yet real world data is rarely just graph-structured, but instead exhibits multiple ...
    • A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics 

      Darles, E.; Crespin, B.; Ghazanfarpour, D.; Gonzato, J.C. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean’s surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ...
    • A Survey of Perceptually Motivated 3D Visualization of Medical Image Data 

      Preim, Bernhard; Baer, Alexandra; Cunningham, Douglas; Isenberg, Tobias; Ropinski, Timo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This survey provides an overview of perceptually motivated techniques for the visualization of medical image data, including physics-based lighting techniques as well as illustrative rendering that incorporate spatial depth ...
    • A Survey of Physically Based Simulation of Cuts in Deformable Bodies 

      Wu, Jun; Westermann, Rüdiger; Dick, Christian (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Virtual cutting of deformable bodies has been an important and active research topic in physically based modelling and simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient ...
    • A Survey of Procedural Noise Functions 

      Lagae, A.; Lefebvre, S.; Cook, R.; DeRose, T.; Drettakis, G.; Ebert, D.S.; Lewis, J.P.; Perlin, K.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Procedural noise functions are widely used in computer graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, Daniel; Wimmer, Michael; Purgathofer, Werner (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Because of its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for offline film productions and later increasingly ...
    • A Survey of Real-Time Hard Shadow Mapping Methods 

      Scherzer, D.; Wimmer, M.; Purgathofer, W. (The Eurographics Association, 2010)
      Due to its versatility, speed and robustness, shadow mapping has always been a popular algorithm for fast hard shadow generation since its introduction in 1978, first for off-line film productions and later increasingly ...
    • Survey of Real-Time Rendering Techniques for Crowds 

      Ryder, G.; Day, A. M. (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the gap between what is desired and what is ...
    • A Survey of Real-time Soft Shadows Algorithms 

      Hasenfratz, Jean-Marc; Lapierre, Marc; Holzschuch, Nicolas; Sillion, François X. (Eurographics Association, 2003)
      Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ...
    • A Survey of Real-time Soft Shadows Algorithms 

      Hasenfratz, J. -M.; Lapierre, M.; Holzschuch, N.; Sillion, F.; Artis GRAVIR/IMAG-INRIA (Blackwell Publishing, Inc and Eurographics Association, 2003)
      Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby improvements in image quality are sought in addition to raw polygon display performance. Rendering effects such ...
    • A Survey of Real‐Time Crowd Rendering 

      Beacco, A.; Pelechano, N.; Andújar, C. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze ...
    • A Survey of Several Root-Finding Methods in the Complex Plane 

      Szyszkowicz, Mieczyslaw (Blackwell Science Ltd and the Eurographics Association, 1991)
      In this paper a few classes of root-finding iterative methods are presented and used in the complex plane to solve the equation z4? 1 = 0. These methods are studied using computer graphics techniques.