Now showing items 11432-11451 of 12997

    • Terrain Rendering using Spherical Clipmaps 

      Clasen, Malte; Hege, Hans-Christian (The Eurographics Association, 2006)
      We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of current GPU to render large static triangle sets. The vertices are displaced by a height map ...
    • Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks 

      Argudo, Oscar; Chica, Antonio; Andujar, Carlos (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Despite recent advances in surveying techniques, publicly available Digital Elevation Models (DEMs) of terrains are lowresolution except for selected places on Earth. In this paper we present a new method to turn low-resolution ...
    • Terrestrial Laser Scanner and High-Resolution Camera Registration through Single Image-Based Modeling 

      Aguilera, Diego Gonzalez; Lahoz, Javier Gomez (The Eurographics Association, 2006)
      This paper deals with an important topic: the automatic co-registration of terrestrial laser scanner data and high-resolution digital images. Our approach harnesses the power of a single image-based modeling method developed ...
    • Tessellation of Curved Surfaces under Highly Varying Transformations 

      Abi-Ezzi, Salim S.; Shirman, Leon A. (Eurographics Association, 1991)
      We pursue the problem of step size determination for tessellating arbitrary degree polynomial and rational Bezier patches, under highly varying modeling and viewing transformations, to within post-viewing size and/or ...
    • Tessellation-Independent Smooth Shadow Boundaries 

      Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael; Igarashi, Takeo (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      We propose an efficient and light-weight solution for rendering smooth shadow boundaries that do not reveal the tessellation of the shadow-casting geometry. Our algorithm reconstructs the smooth contours of the underlying ...
    • TEST: LATEX Author Guidelines for EUROGRAPHICS Proceedings Manuscripts 

      Fellner, Dieter W.; Behnke, Stefanie (Eurographics Association, 2016-04-29)
      TEST: Here authors will find the latest version of the templates, style files. For questions please contact: publishing-support@eg.org
    • A Testbed Combining Visual Perception Models for Geographic Gaze Contingent Displays 

      Bektas, Kenan; Cöltekin, Arzu; Krüger, Jens; Duchowski, Andrew T. (The Eurographics Association, 2015)
      We present a testbed featuring gaze-contingent displays (GCDs), in which we combined multiple models of the human visual system (HVS) to manage the visual level of detail. GCDs respond to the viewer's gaze in real-time, ...
    • A Testbed for Architectural Modeling 

      Hall, Roy; Bussan, Mimi; Georgiades, Priamos; Greenberg, Donald P. (Eurographics Association, 1991)
      This paper describes the philosophy and implementation of a modeling system that is easy to use yet addresses some of the difficulties of design. It does this by supporting concurrent schematic and geometric representations, ...
    • A Testbed for Image Synthesis 

      Trumbore, Ben; Lytle, Wayne; Greenberg, Donald P. (Eurographics Association, 1991)
      Image Synthesis research combines new ideas with existing techniques. A collection of software modules that provide such techniques is extremely useful for simplifying the development process. We describe the design and ...
    • A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments 

      Jr., Joseph J. LaViola (The Eurographics Association, 2003)
      We present a testbed for comparing predictive tracking algorithms that allows virtual environment system developers to make better choices about which predictors to use in their environments and aids researchers in determining ...
    • TESTIMAGES: a Large-scale Archive for Testing Visual Devices and Basic Image Processing Algorithms 

      Asuni, Nicola; Giachetti, Andrea (The Eurographics Association, 2014)
      We present the TESTIMAGES archive, a huge and free collection of sample images designed for analysis and quality assessment of different kinds of displays (i.e. monitors, televisions and digital cinema projectors) and image ...
    • Testing Geometric Primitive Shaders 

      Dunnett, G. J.; White, M.; Lister, P. F.; Grimsdale, R. L. (The Eurographics Association, 1991)
      We present a design and test strategy for Geometric Primitive Shadersintegratedcircuits which perform rasterisation of primitives such as vectors and triangles.The design strategy proceeds through various levels of detail, ...
    • Tests de inclusión punto en objeto basados en árboles de intervalos 

      Martínez, Francisco; Rueda, Antonio J.; Feito, Francisco R. (The Eurographics Association, 2009)
      En este trabajo presentamos varios tests de inclusión punto en objeto, para objetos de dos y tres dimensiones, que utilizan árboles de intervalos como estructura de datos básica. Los tests destacan por su sencillez, escaso ...
    • Tetrahedra Based Adaptive Polygonization of Implicit Surface Patches 

      Hui, K. C.; Jiang, Z. H. (Blackwell Publishers Ltd and the Eurographics Association, 1999)
      This paper presents a tetrahedra based adaptive polygonization technique for tessellating implicit surface patches. An implicit surface patch is defined as an implicit surface bounded by its intersections with a set of ...
    • Tetrahedral Adaptive Grid for Parallel Hierarchical Tetrahedrization 

      Takama, Yasufumi; Kimura, Akinori; Tanaka, Hiromi T. (The Eurographics Association, 2004)
      Recent advances in volume scanning techniques have made the task of acquiring volume data of 3-D objects easier and more accurate. Since the quantity of such acquired data is generally very large, a volume model capable ...
    • Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids 

      Batty, Christopher; Xenos, Stefan; Houston, Ben (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been limited by two conflicting requirements. First, ...
    • Texel Shading 

      Hillesland, Karl E.; Yang, J. C. (The Eurographics Association, 2016)
      We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
    • Text, Images and Graphics Management System for Editorial Environment 

      Cavaliere, S. and Fantini, M. and Turtur, A. (Blackwell Publishing Ltd and the Eurographics Association, 1986)
      This paper describes the architecture of a system, a prototype of which is being developed by the authors at IBM Rome Scientific Centre, providing an interactive approach to the printing process, starting from the input ...
    • TextDNA: Visualizing Word Usage with Configurable Colorfields 

      Szafir, Danielle Albers; Stuffer, Deidre; Sohail, Yusef; Gleicher, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Patterns of words used in different text collections can characterize interesting properties of a corpus. However, these patterns are challenging to explore as they often involve complex relationships across many words and ...
    • TexTile: A Pixel-Based Focus+Context Tool For Analyzing Variants Across Multiple Text Scales 

      Asokarajan, Bharathi; Etemadpour, Ronak; Abbas, June; Huskey, Sam; Weaver, Chris (The Eurographics Association, 2017)
      Before the advent of printed texts, text duplication was done primarily by hand. Errors, alterations, and erasures were common and varied widely across different copies of the same text. Classics scholars seek to reconstruct ...