Now showing items 1135-1154 of 17315

    • Assessment of Virtual Reality Environments for Design Activities 

      Trakunsaranakom, Channarong; Marin, Philippe; Noel, Frederic (The Eurographics Association, 2014)
      The aim of this research is the performance assessment of 3D visualization and interaction devices for design activities. Experiments are expected to determine the virtual environments that best fit the dedicated activities. ...
    • Asset Integration: An Exceptional Undergraduate Student Project 

      Redford, Adam (The Eurographics Association, 2020)
      This paper outlines an exceptional 1st year undergraduate student project that involves the creation of a CG asset (goblet), and the integration of that asset into a live action photographed background. The final created ...
    • Assisted Descriptor Selection Based on Visual Comparative Data Analysis 

      Bremm, Sebastian; Landesberger, Tatiana von; Bernard, Jürgen; Schreck, Tobias (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Exploration and selection of data descriptors representing objects using a set of features are important components in many data analysis tasks. Usually, for a given dataset, an optimal data description does not exist, as ...
    • Assisted Multitouch Image-Based Reconstruction 

      Bauer, Frank; Stamminger, Marc (The Eurographics Association, 2010)
      We present an image-based reconstruction approach for mobile, multitouch enabled devices. A novel scene description based on a multi-agent system is used to allow a real-time reconstruction workflow even on devices with ...
    • Assisting Serious Games Level Design with an Augmented Reality Application and Workflow 

      Beever, Lee; Pop, Serban; John, Nigel W. (The Eurographics Association, 2019)
      With the rise in popularity of serious games there is an increasing demand for virtual environments based on real-world locations. Emergency evacuation or fire safety training are prime examples of serious games that would ...
    • Assistive Visual Framing in 3D Dense Points Cloud 

      Habibi, Zaynab; Caron, Guillaume; Mouaddib, El Mustapha (IEEE, 2015)
      Recent progress in digital technology and its popularity in the context of cultural heritage are contributing to the emergence of several applications using a very large and dense digitization of archaeological sites or ...
    • The Association for Computing in Art and Design Education (ACADE) 

      Unknown author (Blackwell Publishing Ltd and the Eurographics Association, 1986)
    • Asteroid Escape: A Serious Game to Foster Teamwork Abilities 

      Pratticò, Filippo Gabriele; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea (The Eurographics Association, 2019)
      Teamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that ...
    • Astray: A Performance-Portable Geodesic Ray Tracer 

      Demiralp, Ali Can; Krüger, Marcel; Chao, Chu; Kuhlen, Torsten W.; Gerrits, Tim (The Eurographics Association, 2022)
      Geodesic ray tracing is the numerical method to compute the motion of matter and radiation in spacetime. It enables visualization of the geometry of spacetime and is an important tool to study the gravitational fields in ...
    • An asymmetric 2D Pointer / 3D Ray for 3D Interaction within Collaborative Virtual Environments 

      Duval, Thierry; Fleury, Cedric (The Eurographics Association, 2009)
      In this paper we present a new metaphor for interaction within Collaborative Virtual Environments (CVE). This metaphor is dedicated to non-immersive or semi-immersive 3D interactions, for which users cannot afford to buy ...
    • Asymmetric Bimanual Interaction for Mobile Virtual Reality 

      Bai, Huidong; Nassani, Alaeddin; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
      In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the ...
    • An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments 

      Fabre, Y.; Pitel, G.; Soubrevilla, L.; Marchand, E.; Géraud, T.; Demaille, A. (The Eurographics Association, 2000)
      In Distributed Virtual Environments, each machine equally handles the communications over the network, provides the user with a view of the world, and processes her requests. A major issue is to ensure that the network ...
    • Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures 

      Ize, Thiago; Wald, Ingo; Parker, Steven G. (The Eurographics Association, 2007)
      Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration structures that handle complex triangle ...
    • Asynchronous Eulerian Liquid Simulation 

      Koike, Tatsuya; Morishima, Shigeo; Ando, Ryoichi (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous approaches focus on Smoothed Particle Hydrodynamics (SPH), Material Point Method (MPM) or tetrahedral Finite Element ...
    • Asynchronous Evolution for Fully-Implicit and Semi-Implicit Time Integration 

      Schroeder, Craig; Kwatra, Nipun; Zheng, Wen; Fedkiw, Ron (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We propose a series of techniques for hybridizing implicit and semi-implicit time integration methods in a manner that retains much of the speed of the implicit method without sacrificing all of the higher quality vibrations ...
    • Asynchronous Implicit Backward Euler Integration 

      Zhao, Danyong; Li, Yijing; Barbic, Jernej (The Eurographics Association, 2016)
      In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to ...
    • Asynchronous Integration with Phantom Meshes 

      Harmony, David; Zhou, Qingnan; Zorin, Denis (The Eurographics Association, 2011)
      Asynchronous variational integration of layered contact models provides a framework for robust collision handling, correct physical behavior, and guaranteed eventual resolution of even the most difficult contact problems. ...
    • Asynchronous Parallel Reliefboard Computation for Scene Object Approximation 

      Süß, Tim; Jähn, Claudius; Fischer, Matthias (The Eurographics Association, 2010)
      We present a parallel algorithm for the rendering of complex three-dimensional scenes. The algorithm runs across heterogeneous architectures of PC-clusters consisting of a visualization-node, equipped with a powerful ...
    • Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations 

      Courtecuisse, Hadrien; Allard, Jérémie; Duriez, Christian; Cotin, Stéphane (The Eurographics Association, 2010)
      In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed approach is particularly beneficial to simulate ...
    • At Last an ISO C Binding of GKS 

      Bakker, Miente (Blackwell Science Ltd and the Eurographics Association, 1991)
      The C4 bindings of GKS1 and other semantic computer graphics standards like GKS-3D2 and PHIGS3 are long overdue. While GKS was completed in 1985 and GKS-3D2 (and PHIGS3) became an international standard in 1988, none of ...