Now showing items 10593-10612 of 17315

    • Optimization Integrator for Large Time Steps 

      Gast, Theodore F.; Schroeder, Craig (The Eurographics Association, 2014)
      Practical time steps in today's state-of-the-art simulators typically rely on Newton's method to solve large systems of nonlinear equations. In practice, this works well for small time steps but is unreliable at large time ...
    • Optimization of a Priority List Algorithm for 3-D Rendering of Buildings 

      Morer, Paz; Alonso, Alejandro M. Garcia; Flaquer, Juan (Blackwell Science Ltd and the Eurographics Association, 1995)
      Architectural scenes usually have some peculiar properties, like parallel surfaces, symmetry, instantiation, easy clustering, etc. These properties can be used by visualization algorithms in order to improve the solution ...
    • Optimization of Inverse Reflector Design 

      Mas, Albert (Mas, 2011-03-30)
      <p>This thesis presents new methods for the inverse reflector design problem.We have focused on three main topics that are deeply related with theproblem: the use of real and complex light sources, the definition of ...
    • Optimization of Photogrammetric 3D Assets 

      Maggiordomo, Andrea (Università degli Studi di Milano, 2023)
      The photogrammetric 3D reconstruction pipeline has emerged in recent years as the prominent technology for a variety of use cases, from heritage documentation to the authoring of high-quality photo-realistic assets for ...
    • OPTIMIZATION OF THE BINARY SPACE PARTITION ALGORITHM (BSP) FOR THE VISUALIZATION OF DYNAMIC SCENES 

      Torres, Enric (Eurographics Association, 1990)
      This paper describes an improvement of the generation of BSP trees and its utilization in the visualization of dynamic polyhedral scenes. Dynamic BSP trees, a new six-level structure, are presented. Dynamic BSP trees are ...
    • Optimization Techniques for Approximation with Subdivision Surfaces 

      Marinov, M.; Kobbelt, L. (The Eurographics Association, 2004)
      We present a method for scattered data approximation with subdivision surfaces which actually uses the true representation of the limit surface as a linear combination of smooth basis functions associated with the control ...
    • Optimization Techniques For ComputationallyExpens Ive Rendering Algorithms 

      Navarro Gil, Luis Fernando (Navarro Gil, 2012-04-01)
      This thesis focuses on a group of rendering methods known by their high computational requirements. We analyse them in detail and reduce their cost using a set of conceptually different approaches.We first focus on rendering ...
    • Optimization-based Fluid Simulation on Unstructured Meshes 

      Misztal, Marek Krzysztof; Bridson, Robert; Erleben, Kenny; Bærentzen, Jakob Andreas; Anton, François (The Eurographics Association, 2010)
      We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive approach to deformable interface tracking, ...
    • An Optimization-based SPH Solver for Simulation of Hyperelastic Solids 

      Kee, Min Hyung; Um, Kiwon; Kang, HyunMo; Han, JungHyun (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      This paper proposes a novel method for simulating hyperelastic solids with Smoothed Particle Hydrodynamics (SPH). The proposed method extends the coverage of the state-of-the-art elastic SPH solid method to include different ...
    • Optimization‐Based Gradient Mesh Colour Transfer 

      Xiao, Yi; Wan, Liang; Leung, Chi Sing; Lai, Yu‐Kun; Wong, Tien‐Tsin (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In vector graphics, gradient meshes represent an image object by one or more regularly connected grids. Every grid point has attributes as the position, colour and gradients of these quantities specified. Editing the ...
    • Optimized Canonical Coordinate Frames for 3D Object Normalization 

      Martinek, Michael; Grosso, Roberto; Greiner, Günther (The Eurographics Association, 2012)
      In this paper, we describe a method to optimize an orthogonal system of axes for 3D objects in order to perform normalization with respect to orientation and scale. An energy function evaluates the quality of a system by ...
    • Optimized Generation of Stereoscopic CGI Films by 3D Image Warping 

      Noguera, José M.; Rueda, Antonio J.; Espada, Miguel A.; Martín, Máximo (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The generation of a stereoscopic animation film requires doubling the rendering times and hence the cost. In this paper, we address this problem and propose an automatic system for generating a stereo pair from a given ...
    • Optimized Image Sampling for View and Light Interpolation 

      Gunawardane, Prabath; Wang, Oliver; Scher, Steven; Rickards, Ian; Davis, James; Malzbender, Tom (The Eurographics Association, 2009)
      Accurate virtual reconstruction of real world objects has long been a desired goal of image-based computer graphics. Usually this involves a lengthy capture process where an object is photographed from different viewpoints ...
    • Optimized Impulse-Based Dynamic Simulation 

      Bayer, Daniel; Diziol, Raphael; Bender, Jan (The Eurographics Association, 2009)
      The impulse-based dynamic simulation is a recent method to compute physically based simulations. It supports the simulation of rigid-bodies and particles connected by all kinds of implicit constraints. In recent years the ...
    • An Optimized Marker Layout for 3D Facial Motion Capture 

      Will, A. D.; Martino, J. M. De; Bezerra, J. (The Eurographics Association, 2018)
      Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ...
    • Optimized Processing of Localized Collisions in Projective Dynamics 

      Wang, Qisi; Tao, Yutian; Brandt, Eric; Cutting, Court; Sifakis, Eftychios (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present a method for the efficient processing of contact and collision in volumetric elastic models simulated using the Projective Dynamics paradigm. Our approach enables interactive simulation of tetrahedral meshes ...
    • Optimized Route for Crowd Evacuation 

      Wong, Sai-Keung; Wang, Yu-Shuen; Tang, Pao-Kun; Tsai, Tsung-Yu (The Eurographics Association, 2016)
      An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ...
    • Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches 

      Schedl, David C.; Bimber, Oliver (The Eurographics Association, 2018)
      Optimized sampling masks that reduce the complexity of camera arrays while preserving the quality of light fields captured at high directional sampling resolution are presented. We propose a new quality metric that is based ...
    • An Optimized Soft Shadow Volume Algorithm with Real-Time Performance 

      Assarsson, Ulf; Dougherty, Michael; Mounier, Michael; Akenine-Möller, Tomas (The Eurographics Association, 2003)
      In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader code for both rectangular and spherical ...
    • OPTIMIZED SOFTWARE DISTRIBUTION IN SATELLITE GRAPHICS SYSTEMS 

      Cullmann, Norbert (The Eurographics Association, 1980)
      Interactive computer graphics requires satellite systems. The two software techniques used today with these systems ('fixed-function' and 'programmable satellite') showed to be unsatisfactory. This paper points out refined ...