Now showing items 1-9 of 9

    • Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration 

      Wen, Quan; Bradley, Derek; Beeler, Thabo; Park, Seonwook; Hilliges, Otmar; Yong, Jun-Hai; Xu, Feng (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, ...
    • Facial Expression Synthesis using a Global-Local Multilinear Framework 

      Wang, Mengjiao; Bradley, Derek; Zafeiriou, Stefanos; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a practical method to synthesize plausible 3D facial expressions for a particular target subject. The ability to synthesize an entire facial rig from a single neutral expression has a large range of applications ...
    • Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems 

      Fratarcangeli, Marco; Bradley, Derek; Gruber, Aurel; Zoss, Gaspard; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Many problems in computer graphics and vision can be formulated as a nonlinear least squares optimization problem, for which numerous off-the-shelf solvers are readily available. Depending on the structure of the problem, ...
    • Frontmatter: ACM SIGGRAPH / Eurographics Symposium of Computer Animation 2018 

      Thuerey, Nils; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    • GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures 

      Gruber, Aurel; Collins, Edo; Meka, Abhimitra; Mueller, Franziska; Sarkar, Kripasindhu; Orts-Escolano, Sergio; Prasso, Luca; Busch, Jay; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...
    • Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm 

      Gruber, Aurel; Fratarcangeli, Marco; Zoss, Gaspard; Cattaneo, Roman; Beeler, Thabo; Gross, Markus; Bradley, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...
    • Learning to Stabilize Faces 

      Bednarik, Jan; Wood, Erroll; Choutas, Vassilis; Bolkart, Timo; Wang, Daoye; Wu, Chenglei; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. ...
    • Practical Person-Specific Eye Rigging 

      Bérard, Pascal; Bradley, Derek; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel parametric eye rig for eye animation, including a new multi-view imaging system that can reconstruct eye poses at submillimeter accuracy to which we fit our new rig. This allows us to accurately estimate ...
    • ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region 

      Li, Gengyan; Sarkar, Kripasindhu; Meka, Abhimitra; Buehler, Marcel; Mueller, Franziska; Gotardo, Paulo; Hilliges, Otmar; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Eye gaze and expressions are crucial non-verbal signals in face-to-face communication. Visual effects and telepresence demand significant improvements in personalized tracking, animation, and synthesis of the eye region ...