Now showing items 1-9 of 9

    • Collision Free Simplification for 2D Multi-Layered Shapes 

      Gong, Xianjin; Parakkat, Amal Dev; Rohmer, Damien (The Eurographics Association, 2023)
      We propose a simplification-aware untangling algorithm for 2D layered shapes stacked on each other. While the shape undergoes simplification, our approach adjusts the vertex positions to prevent collision with other layers ...
    • Deformation Grammars: Hierarchical Constraint Preservation Under Deformation 

      Vimont, Ulysse; Rohmer, Damien; Begault, Antoine; Cani, Marie‐Paule (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Deformation grammars are a novel procedural framework enabling to sculpt hierarchical 3D models in an object‐dependent manner. They process object deformations as symbols thanks to user‐defined interpretation rules. We use ...
    • Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches 

      Fondevilla, Amelie; Rohmer, Damien; Hahmann, Stefanie; Bousseau, Adrien; Cani, Marie‐Paule (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      Fashion design often starts with hand‐drawn, expressive sketches that communicate the essence of a garment over idealized human bodies. We propose an approach to automatically dress virtual characters from such input, ...
    • Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments 

      Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...
    • Progressive and Efficient Multi-Resolution Representations for Brain Tractograms 

      Mercier, Corentin; Gori, Pietro; Rohmer, Damien; Cani, Marie-Paule; Boubekeur, Tamy; Thiery, Jean-Marc; Bloch, Isabelle (The Eurographics Association, 2018)
      Current tractography methods generate tractograms composed of millions of 3D polylines, called fibers, making visualization and interpretation extremely challenging, thus complexifying the use of this technique in a clinical ...
    • Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes 

      Wei, Jiayi; Chen, Jiong; Rohmer, Damien; Memari, Pooran; Desbrun, Mathieu (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Denoising is a common, yet critical operation in geometry processing aiming at recovering high-fidelity models of piecewisesmooth objects from noise-corrupted pointsets. Despite a sizable literature on the topic, there is ...
    • SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds 

      Paliard, Chloé; Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2021)
      When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
    • Velocity Skinning for Real-time Stylized Skeletal Animation 

      Rohmer, Damien; Tarini, Marco; Kalyanasundaram, Niranjan; Moshfeghifar, Faezeh; Cani, Marie-Paule; Zordan, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...
    • Volcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create Consistent Skyscapes 

      Pretorius, Pieter C.; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Chen, Jiong; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the ...