Now showing items 1-8 of 8

    • Authoring Virtual Crowds: A Survey 

      Lemonari, Marilena; Blanco, Rafael; Charalambous, Panayiotis; Pelechano, Nuria; Avraamides, Marios; Pettré, Julien; Chrysanthou, Yiorgos (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic, natural virtual crowds. Such systems are of particular importance to a variety of applications ...
    • AvatarGo: Plug and Play self-avatars for VR 

      Ponton, Jose Luis; Monclús, Eva; Pelechano, Nuria (The Eurographics Association, 2022)
      The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ...
    • CEIG 2017 - Spanish Computer Graphics Conference: Frontmatter 

      Melero, Fco. Javier; Pelechano, Nuria (Eurographics Association, 2017)
    • CLIPE 2024: Frontmatter 

      Pelechano, Nuria; Pettré, Julien (The Eurographics Association, 2024)
    • Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices 

      Ponton, Jose Luis; Yun, Haoran; Andujar, Carlos; Pelechano, Nuria (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...
    • EUROGRAPHICS 2022: Short Papers Frontmatter 

      Pelechano, Nuria; Vanderhaeghe, David (The Eurographics Association, 2022)
    • LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds 

      Lemonari, Marilena; Andreou, Nefeli; Pelechano, Nuria; Charalambous, Panayiotis; Chrysanthou, Yiorgos (The Eurographics Association, 2024)
      Creating believable virtual crowds, controllable by high-level prompts, is essential to creators for trading-off authoring freedom and simulation quality. The flexibility and familiarity of natural language in particular, ...
    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...