Browsing by Author "Pelechano, Nuria"
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Authoring Virtual Crowds: A Survey
Lemonari, Marilena; Blanco, Rafael; Charalambous, Panayiotis; Pelechano, Nuria; Avraamides, Marios; Pettré, Julien; Chrysanthou, Yiorgos (The Eurographics Association and John Wiley & Sons Ltd., 2022)Recent advancements in crowd simulation unravel a wide range of functionalities for virtual agents, delivering highly-realistic, natural virtual crowds. Such systems are of particular importance to a variety of applications ... -
AvatarGo: Plug and Play self-avatars for VR
Ponton, Jose Luis; Monclús, Eva; Pelechano, Nuria (The Eurographics Association, 2022)The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ... -
CEIG 2017 - Spanish Computer Graphics Conference: Frontmatter
Melero, Fco. Javier; Pelechano, Nuria (Eurographics Association, 2017) -
CLIPE 2024: Frontmatter
Pelechano, Nuria; Pettré, Julien (The Eurographics Association, 2024) -
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
Ponton, Jose Luis; Yun, Haoran; Andujar, Carlos; Pelechano, Nuria (The Eurographics Association and John Wiley & Sons Ltd., 2022)The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ... -
EUROGRAPHICS 2022: Short Papers Frontmatter
Pelechano, Nuria; Vanderhaeghe, David (The Eurographics Association, 2022) -
LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds
Lemonari, Marilena; Andreou, Nefeli; Pelechano, Nuria; Charalambous, Panayiotis; Chrysanthou, Yiorgos (The Eurographics Association, 2024)Creating believable virtual crowds, controllable by high-level prompts, is essential to creators for trading-off authoring freedom and simulation quality. The flexibility and familiarity of natural language in particular, ... -
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...