Now showing items 1-7 of 7

    • Authoring Terrains with Spatialised Style 

      Perche, Simon; Peytavie, Adrien; Benes, Bedrich; Galin, Eric; Guérin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Various terrain modelling methods have been proposed for the past decades, providing efficient and often interactive authoring tools. However, they seldom include any notion of style, which is critical for designers in the ...
    • EUROGRAPHICS 2019: Education Papers Frontmatter 

      Tarini, Marco; Galin, Eric (Eurographics Association, 2019)
    • Gradient Terrain Authoring 

      Guérin, Eric; Peytavie, Adrien; Masnou, Simon; Digne, Julie; Sauvage, Basile; Gain, James; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Digital terrains are a foundational element in the computer-generated depiction of natural scenes. Given the variety and complexity of real-world landforms, there is a need for authoring solutions that achieve perceptually ...
    • Interactive Authoring of Terrain using Diffusion Models 

      Lochner, Joshua; Gain, James; Perche, Simon; Peytavie, Adrien; Galin, Eric; Guérin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Generating heightfield terrains is a necessary precursor to the depiction of computer-generated natural scenes in a variety of applications. Authoring such terrains is made challenging by the need for interactive feedback, ...
    • Procedural Tectonic Planets 

      Cortial, Yann; Peytavie, Adrien; Galin, Eric; Guérin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a procedural method for authoring synthetic tectonic planets. Instead of relying on computationally demanding physically-based simulations, we capture the fundamental phenomena into a procedural method that ...
    • A Review of Digital Terrain Modeling 

      Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie-Paule; Benes, Bedrich; Gain, James (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded ...
    • Segment Tracing Using Local Lipschitz Bounds 

      Galin, Eric; Guérin, Eric; Paris, Axel; Peytavie, Adrien (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound ...