Now showing items 1-5 of 5

    • Gradient‐Guided Local Disparity Editing 

      Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Stereoscopic 3D technology gives visual content creators a new dimension of design when creating images and movies. While useful for conveying emotion, laying emphasis on certain parts of the scene, or guiding the viewer's ...
    • MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal 

      Kol, Timothy R.; Bauszat, Pablo; Lee, Sungkil; Eisemann, Elmar (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of ...
    • Model-based Visualization for Medical Education and Training 

      Smit, Noeska; Lawonn, Kai; Kraima, Annelot; deRuiter, Marco; Bruckner, Stefan; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2019)
      Anatomy, or the study of the structure of the human body, is an essential component of medical education. Certain parts of human anatomy are considered to be more complex to understand than others, due to a multitude of ...
    • Spectral Processing of Tangential Vector Fields 

      Brandt, Christopher; Scandolo, Leonardo; Eisemann, Elmar; Hildebrandt, Klaus (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a framework for the spectral processing of tangential vector fields on surfaces. The basis is a Fourier‐type representation of tangential vector fields that associates frequencies with tangential vector fields. ...
    • A Survey on Gradient-Domain Rendering 

      Hua, Binh-Son; Gruson, Adrien; Petitjean, Victor; Zwicker, Matthias; Nowrouzezahrai, Derek; Eisemann, Elmar; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ...