Now showing items 1-3 of 3

    • Neural Temporal Adaptive Sampling and Denoising 

      Hasselgren, Jon; Munkberg, Jacob; Salvi, Marco; Patney, Anjul; Lefohn, Aaron (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image sequences generated with few samples per-pixel often yield temporally unstable results and loss of high-frequency details. We present ...
    • A Survey of Temporal Antialiasing Techniques 

      Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...
    • Temporally Dense Ray Tracing 

      Andersson, Pontus; Nilsson, Jim; Salvi, Marco; Spjut, Josef; Akenine-Möller, Tomas (The Eurographics Association, 2019)
      We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human ...