Now showing items 1-16 of 16

    • 38th EUROGRAPHICS General Assembly 

      Duce, David; Cani, Marie Paule (Eurographics Association, 2017-05-31)
    • Accurate Synthesis of Multi-Class Disk Distributions 

      Ecormier-Nocca, Pierre; Memari, Pooran; Gain, James; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      While analysing and synthesising 2D distributions of points has been applied both to the generation of textures with discrete elements and for populating virtual worlds with 3D objects, the results are often inaccurate ...
    • Automatic Generation of Geological Stories from a Single Sketch 

      Garcia, Maxime; Cani, Marie-Paule; Ronfard, Rémi; Gout, Claude; Perrenoud, Christian (ACM, 2018)
      Describing the history of a terrain from a vertical geological cross-section is an important problem in geology, called geological restoration. Designing the sequential evolution of the geometry is usually done manually, ...
    • Bio-Sketch: A New Medium for Interactive Storytelling Illustrated by the Phenomenon of Infection 

      Olivier, Pauline; Chabrier, Renaud; Memari, Pooran; Coll, Jean-Luc; Cani, Marie-Paule (The Eurographics Association, 2023)
      In the field of biology, digital illustrations play a crucial role in conveying complex phenomena, allowing for idealized shapes and motion, in contrast to data visualization. In the absence of suitable media, scientists ...
    • Driller: An Intuitive Interface for Designing Tangled and Nested Shapes 

      Butler, Tara; Guehl, Pascal; Parakkat, Amal Dev; Cani, Marie-Paule (The Eurographics Association, 2024)
      The ability to represent not only isolated shapes but also shapes that interact is essential in various fields, from design to biology or anatomy. In this paper, we propose an intuitive interface to control and edit complex ...
    • Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments 

      Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...
    • Inferring the Routes of Prehistoric Humans 

      Rahary, Adrien Ramanana; Lorre-Guidt, Mylène; Grégoire, Sophie; Cani, Marie-Paule (The Eurographics Association, 2023)
      Prehistoric research is in high demand for 3D simulation to help validate hypotheses and enrich knowledge. While previous multidisciplinary studies focused on the reconstruction of ecosystems around excavation sites, this ...
    • Interactive Flat Coloring of Minimalist Neat Sketches 

      Parakkat, Amal Dev; Madipally, Prudhviraj; Gowtham, Hari Hara; Cani, Marie-Paule (The Eurographics Association, 2020)
      We introduce a simple Delaunay-triangulation based algorithm for the interactive coloring of neat line-art minimalist sketches, ie. vector sketches that may include open contours. The main objective is to minimize user ...
    • Interactive Meso-scale Simulation of Skyscapes 

      Vimont, Ulysse; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Abiodun, Babatunde; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Although an important component of natural scenes, the representation of skyscapes is often relatively simplistic. This can be largely attributed to the complexity of the thermodynamics underpinning cloud evolution and ...
    • Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition 

      Nicolet, Baptiste; Ecormier-Nocca, Pierre; Memari, Pooran; Cani, Marie-Paule (The Eurographics Association, 2020)
      Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work ...
    • Progressive and Efficient Multi-Resolution Representations for Brain Tractograms 

      Mercier, Corentin; Gori, Pietro; Rohmer, Damien; Cani, Marie-Paule; Boubekeur, Tamy; Thiery, Jean-Marc; Bloch, Isabelle (The Eurographics Association, 2018)
      Current tractography methods generate tractograms composed of millions of 3D polylines, called fibers, making visualization and interpretation extremely challenging, thus complexifying the use of this technique in a clinical ...
    • A Review of Digital Terrain Modeling 

      Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie-Paule; Benes, Bedrich; Gain, James (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded ...
    • SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds 

      Paliard, Chloé; Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association, 2021)
      When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ...
    • Structuring and Layering Contour Drawings of Organic Shapes 

      Entem, Even; Parakkat, Amal Dev; Cani, Marie-Paule; Barthe, Loïc (ACM, 2018)
      Complex vector drawings serve as convenient and expressive visual representations, but they remain difficult to edit or manipulate. For clean-line vector drawings of smooth organic shapes, we describe a method to automatically ...
    • Velocity Skinning for Real-time Stylized Skeletal Animation 

      Rohmer, Damien; Tarini, Marco; Kalyanasundaram, Niranjan; Moshfeghifar, Faezeh; Cani, Marie-Paule; Zordan, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...
    • Volcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create Consistent Skyscapes 

      Pretorius, Pieter C.; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Chen, Jiong; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Explosive volcanic eruptions rank among the most terrifying natural phenomena, and are thus frequently depicted in films, games, and other media, usually with a bespoke once-off solution. In this paper, we introduce the ...