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PHD theses
Instruction for the Publication of Theses in Electronic form
2012
Non-Uniform Deformable Volumetric Objects for Medical Organ Segmentation and Registration
[abstract]
Marius Erdt
Perception-Augmenting Illumination
[abstract]
Veronika Solteszova
Computergraphics and Nature
[abstract]
Boris Neubert
Optimization Techniques For Computationally Expens Ive Rendering Algorithms
[abstract]
Luis Fernando Navarro Gil
The Intrinsic Shape of Point Clouds
[abstract]
Stefan Ohrhallinger
Quadrilateral Surface Mesh Generation for Animation and Simulation
[abstract]
David Bommes
Passive Spatio-Temporal Geometry Reconstruction of Human Faces at Very High Fidelity
[abstract]
Thabo Beeler
Intrinsic image decomposition from multiple photographs
[abstract]
Pierre-Yves Laffont
Colour videos with depth: acquisition, processing and evaluation
[abstract]
Christian Richardt
A Frequency Analysis of Light Transport: from Theory to Implementation
[abstract]
Laurent Belcour
Real-Time Geometry Decompression on Graphics Hardware
[abstract]
Quirin Meyer
Perceptual Display: Exceeding Display Limitations by Exploiting the Human Visual System
[abstract]
Piotr Didyk
Practical Real-Time Strategies for Photorealistic Skin Rendering and Antialiasing
[abstract]
Jorge Jimenez
From Irregular Meshes to Structured Models
[abstract]
Daniele Panozzo
Real-time Illustrative Visualization of Cardiovascular Hemodynamics
[abstract]
Roy van Pelt
2011
Privacy and Security Assessment of Biometric Template Protection
[abstract]
Xuebing Zhou
Optimization of Inverse Reflector Design
[abstract]
Albert Mas
GPU Data Structures for Graphics and Vision
[abstract]
Gernot Ziegler
Deformable Shape Matching
[abstract]
Art Tevs
Symmetry in 3D Shapes - Analysis and Applications to Model Synthesis
[abstract]
Martin Bokeloh
Study of Augmented Reality Methods for Real Time Recognition and Tracking of Untextured 3D Models in Monocular Images
[abstract]
Hugo Alvarez Ponga
Visually Pleasing Real-time Global Illumination Rendering for Fully-dynamic Scenes
[abstract]
Zhao Dong
Multimodal Training of Maintenance and Assembly Skills Based on Augmented Reality
[abstract]
Sabine Webel
Visual Computing in Virtual Environments
[abstract]
Marcel Lancelle
Image processing techniques and segmentation evaluation
[abstract]
Cristian Smochina
Reconstructive Geometry
[abstract]
Torsten Ullrich
Multiresolution Techniques for Real-Time Visualization of Urban Environments and Terrains
[abstract]
Marco Di Benedetto
Multi-Field Visualization
[abstract]
Harald Obermaier
Visualization and Graphical Processing of Volume Data
[abstract]
Marius Gavrilescu
Visual Steering to Support Decision Making in Visdom
[abstract]
Jnrgen Waser
Perception Based Image Editing
[abstract]
Jorge Lopez-Moreno
Error-Concealed Image-based Rendering
[abstract]
Martin Eisemann
Large Data Scalability in Interactive Visual Analysis
[abstract]
Harald Piringer
Information-based Feature Enhancement in Scientific Visualization
[abstract]
Martin Haidacher
Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding
[abstract]
José A. Iglesias Guitián
Pointing Facilitation Techniques for 3D Object Selection in Virtual Environments
[abstract]
Fernando Argelaguet Sanz
Visual Semantic Analysis to Support Semi Automatic Modeling of Service Descriptions
[abstract]
Nadeem Bhatti
New Models for High-Quality Surface Reconstruction and Rendering
[abstract]
Thomas Kalbe
Interactive Visual Analysis of Multi-faceted Scientific Data
[abstract]
Johannes Kehrer
Investigating Augmented Reality Visio-Haptic Techniques for Medical Training
[abstract]
Timothy R. Coles
2010
A Robust Approach to Interactive Virtual Cutting: Geometry and Color
[abstract]
Nico Pietroni
Constraint-Based Surface Processing for Geometric Modeling and Architecture
[abstract]
Michael Eigensatz
Exploiting Coherence in Lighting and Shading Computations
[abstract]
Robert Herzog
Digital Processing and Management Tools for 2D and 3D Shape Repositories
[abstract]
Waqar Saleem
Reconsidering Light Transport - Acquisition and Display of Real-World Reflectance and Geometry
[abstract]
Matthias Hullin
A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality
[abstract]
Jairo Roberto Sánchez Tapia
Processing of Fatade Imagery
[abstract]
Przemyslaw Musialski
Human Visual System Models in Computer Graphics
[abstract]
Tunc Aydin
Hybrid Methods for Interactive Shape Manipulation
[abstract]
Ofir Weber
Measurement-based modeling and fabrication of deformable materials for human faces
[abstract]
Bernd Bickel
Study of parallel techniques applied to surface reconstruction from unorganized and unoriented point clouds
[abstract]
Carlos Ignacio Buchart Izaguirre
Animation Reconstruction of Deformable Surfaces
[abstract]
Hao Li
Process-Based Design of Multimedia Annotation Systems
[abstract]
Cristian Erick Hofmann
Real-Time High Quality HDR Illumination and Tonemapped Rendering
[abstract]
Despina Michael
Filament-Based Smoke
[abstract]
Steffen Weissmann
Visibility Computations for Real-Time Rendering in General 3D Environments
[abstract]
Oliver Mattausch
Visual Exploration and Analysis of Perfusion Data
[abstract]
Steffen Oeltze
NURBS-compatible subdivision surfaces
[abstract]
Thomas J. Cashman
Visual Analytics of Large Weighted Directed Graphs and Two-Dimensional Time-Dependent Data
[abstract]
Tatiana Landesberger von Antburg
2009
Semantic Visualization Mapping for Volume Illustration
[abstract]
Peter Rautek
Analysis and Visualization of Industrial CT Data
[abstract]
Christoph Heinzl
Anatomical Modeling for Image Analysis in Cardiology
[abstract]
Sebastian Zambal
Self-Delaunay Meshes for Surfaces
[abstract]
Ramsay Dyer
Capturing and Reconstructing the Appearance of Complex 3D Scenes
[abstract]
Christian Fuchs
Filtering and Optimization Strategies for Markerless Human Motion Capture with Skeleton-Based Shape Models
[abstract]
Juergen Gall
Feature Extraction for Visual Analysis of DW-MRI Data
[abstract]
Thomas Schultz
High Quality Dynamic Reflectance and Surface Reconstruction from Video
[abstract]
Ahmed Naveed
Robust and Efficient Processing Techniques for Static and Dynamic Geometric Data
[abstract]
Oliver Schall
Template based shape processing
[abstract]
Carsten Stoll
Expressive Visualization and Rapid Interpretation of Seismic Volumes
[abstract]
Daniel Patel
Reconstruction and Analysis of Shapes from 3D Scans
[abstract]
Frank B. ter Haar
Perceptually-motivated, Interactive Rendering and Editing of Global Illumination
[abstract]
Tobias Ritschel
Techniques for Stochastic ImplicitSurface Modelling and Rendering
[abstract]
Manuel Noronha Gamito
Audio and Visual Rendering with Perceptual Foundations
[abstract]
Nicolas Bonneel
Inverse Tone Mapping
[abstract]
Francesco Banterle
Feature Centric Volume Visualization
[abstract]
Muddassir Malik
Applications of temporal coherence in real-time rendering
[abstract]
Daniel Scherzer
On Visualization and Reconstruction from Non-uniform Point Sets
[abstract]
Erald Vucini
GPU-based Multi-Volume Rendering of Complex Data in Neuroscience and Neurosurgery
[abstract]
Johanna Beyer
Expressive Image Manipulations for a Variety of Visual Representations
[abstract]
Adrien Bousseau
Uses of uncalibrated images to enrich 3D models information
[abstract]
Matteo Dellepiane
LiveSync: Smart Linking of 2D and 3D Views in Medical Applications
[abstract]
Peter Kohlmann
Real-time Rendering and Animation of Vegetation
[abstract]
Ralf Habel
Comprehensive Visualization of Cardiac MRI Data
[abstract]
Maurice Alain Termeer
2008
Learning-Based Facial Animation
[abstract]
Robert Bargmann
Advanced Methods for Relightable Scene Representations in Image Space
[abstract]
Martin Fuchs
Evaluation and Enhancement of HDR Image Appearance on Displays of Varying Dynamic Range
[abstract]
Akiko Yoshida
New 3D Scanning Techniques for Complex Scenes
[abstract]
Tongbo Chen
Animation and Performance Capture using Digitalized Models
[abstract]
Edilson deAguiar
Efficient Shadow Map Filtering
[abstract]
Thomas Annen
A Computational Musco-Skeletal Model for Animating Virtual Faces
[abstract]
Marco Fratarcangeli
HLOD Refinement Driven by Hardware Occlusion Queries
[abstract]
Jean Pierre Charalambos
The Visible Vortex - Interactive Analysis and Extraction of Vortices in Large Time-dependent Flow
[abstract]
Raphael Fuchs
Interactive Illustrative Volume Visualization
[abstract]
Stefan Bruckner
Efficient Line and Patch Feature Characterization and Management for Real-time Camera Tracking
[abstract]
Harald Wuest
2007
Methods for transform, analysis and rendering of complete light representations
[abstract]
Lukas Ahrenberg
New Editing Technics for Video Post-Processing
[abstract]
Volker Scholz
Realistic Rendering and Reconstruction of Astronomical Objects and an Augmented Reality Application for Astronomy
[abstract]
Andrei Lintu
Geometric Computing in Computer Graphics and Robotics using Conformal Geometric Algebra
[abstract]
Dietmar Hildenbrand
Reconstruction and Rendering of Time-Varying Natural Phenomena
[abstract]
Ivo Ihrke
Selected Quality Metrics for Digital Passport Photographs
[abstract]
Oriana Yuridia González Castillo
Interactive Vegetation Rendering
[abstract]
Stephan Mantler
2006
A Methodology for the Semantic Visualization of Industrial Plant CAD Models for Virtual Reality Walkthroughs
[abstract]
Jorge-Leon Posada
Effective Retrieval and Visual Analysis in Multimedia Databases
[abstract]
Tobias Schreck
Dynamic Remeshing and Applications
[abstract]
Jens Vorsatz
High-Fidelity Imaging
[abstract]
Rafal Mantiuk
3D Modelling and Reconstruction of Peripheral Arteries
[abstract]
Alexandra La Cruz
Processing and Visualization of Peripheral CT-Angiography
[abstract]
Matus Straka
Steerable Texture Synthesis for Vector Field Visualization
[abstract]
Francesca Taponecco
Medical Visualization for Orthopedic Applications
[abstract]
Matej Mlejnek
NURBS und Unterteilungsflächen: Adaptive Visualisierung von Unterteilungsflächen und ihre Erweiterung auf nicht-uniforme Flächen
[abstract]
Kerstin Müller
2005
From Image-based Motion Analysis to Free-Viewpoint Video
[abstract]
Christian Theobalt
Interactive 3D Flow Visualization Based on Textures and Geometric Primitives
[abstract]
Robert S. Laramee
New Techniques for the Modeling, Processing and Visualization of Surfaces and Volumes
[abstract]
Christian Rössl
Virtual Endoscopy for Preoperative Planning and Training of Endonasal Transsphenoidal Pituitary Surgery
[abstract]
Andre Neubauer
Generative Mesh Modeling
[abstract]
Sven Havemann
Importance-Driven Expressive Visualization
[abstract]
Ivan Viola
Accelerating the Rendering Process Using Impostors
[abstract]
Stefan Jeschke
Real-Time Mono- and Multi-Volume Rendering of Large Medical Datasets on Standard PC Hardware
[abstract]
Soeren Grimm
2004
New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics
[abstract]
Michael Goesele
3D Simulation of external beam radiotherapy
[abstract]
Grigorios Karangelis
Object Hierarchies for Efficient Rendering
[abstract]
Gordon Müller
Visual Analysis of Complex Simulation Data using Multiple Heterogenous Views
[abstract]
Helmut Doleisch
Curved Planar Reformation for Vessel Visualization
[abstract]
Armin Kanitsar
Real Time Tone Mapping
[abstract]
Alessandro Artusi
High-Quality Visualization and Filtering
[abstract]
Markus Hadwiger
2003
Efficient Acquisition, Representation, and Rendering of Light Fields
[abstract]
Hartmut Schirmacher
Visualization Techniques for Virtual Endoscopy
[abstract]
Anna Vilanova Bartroli
Derivatives and Eigensystems for Volume-Data Analysis and Visualization
[abstract]
Jiri Hladuvka
Graphical Abstraction and Progressive Transmission in Internet-based 3DGeoinformationsystems
[abstract]
Volker Coors
Asymmetric and Adaptive Conference Systems for Enabling Computer-Supported Mobile Activities
[abstract]
Luiz Alves dos Santos
2002
Interactive Rendering For Projection-Based Augmented Reality Displays
[abstract]
Oliver Bimber
OpenSG: A Scene Graph System for Flexible and Efficient Realtime Rendering for Virtual and Augmented Reality Applications
[abstract]
Dirk
Reiners
Shape Spaces from Morphing
[abstract]
Marc Alexa
Photorealistic and Hardware Accelerated Rendering of Complex Scenes
[abstract]
Heinrich Hey
Rule-Based Mesh Growing and Generalized Subdivision Meshes
[abstract]
Stefan Maierhofer
2001
Semantic Depth of Field - Using Blur for Focus+Context Visualization
[abstract]
Robert Kosara
Optical Tracking - From User Motion To 3D Interaction
[abstract]
Klaus
Dorfmüller-Ulhaas
A new Subdivision Algorithm for the Intersection of Parametric Surfaces
[abstract]
Katja Bühler
Interactive Volume-Rendering Techniques for Medical Data Visualization
[abstract]
Balázs Csébfalvi
Priority Scheduling for Networked Virtual Environments
[abstract]
Christian Faisstnauer
Distributed Collaborative Augmented Reality
[abstract]
Gerd Hesina
Usability Issues in Medical Volume Visualization
[abstract]
Andreas H. König
Real-Time Volume Visualization on Low-End Hardware
[abstract]
Lukas Mroz
Constructions of Bidirectional Reflection Distribution Functions
[abstract]
Attila Neumann
Perceptually Driven Radiosity
[abstract]
Jan Prikryl
Photon Tracing for Complex Environments
[abstract]
Alexander Wilkie
Representing and Rendering Distant Objects for Real-Time Visualization
[abstract]
Michael Wimmer
Occlusion Culling for Real-Time Rendering of Urban Environments
[abstract]
Peter Wonka
2000
Virtual Reality in Assembly Simulation - Collision Detection, Simulation Algorithms, and Interaction Techniques
[abstract]
Gabriel Zachmann
Efficient Object-Based Hierarchical Radiosity Methods
[abstract]
Stephan Schäfer
1999
Studierstube: a Collaborative Virtual Environment for Scientific Visualization
[abstract]
Anton Fuhrmann
The Personal Interaction Panel - a two-handed Interface for Augmented Reality
[abstract]
Zsolt
Szalavári
1998
Visualizing Local Properties and Characteristic Structures of Dynamical Systems
[abstract]
Helwig Löffelmann
Tone Mapping Techniques and Color Image Difference in Global Illumination
[abstract]
Kresimir Matkovic
1997
The Remote Rendering Pipeline - Managing Geometry and Bandwidth in Distributed Virtual Environments
[abstract]
Dieter Schmalstieg
Instruction for the Publication of Theses in Electronic form