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EG 2013 - STARs

2013
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Table of Contents
ST1
Position-based Methods for the Simulation of Solid Objects in Computer Graphics
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jan Bender, Matthias Müller, Miguel A. Otaduy, and Matthias Teschner

ST2
Scalable Realistic Rendering with Many-Light Methods
[full paper ] [first page ] [meta data ] [BiBTeX ]
Carsten Dachsbacher, Jaroslav Krivánek, Milos Hasan, Adam Arbree, Bruce Walter, and Jan Novák

ST3
Glyph-based Visualization: Foundations, Design Guidelines, Techniques and Applications
[full paper ] [first page ] [meta data ] [BiBTeX ]
Rita Borgo, Johannes Kehrer, David H. S. Chung, Eamonn Maguire, Robert S. Laramee, Helwig Hauser, Matthew Ward, and Min Chen

ST4
A Survey of Interaction Techniques for Interactive 3D Environments
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jacek Jankowski and Martin Hachet

ST5
State of the Art of Parallel Coordinates
[full paper ] [first page ] [meta data ] [BiBTeX ]
Julian Heinrich and Daniel Weiskopf

ST6
A Survey of Compressed GPU-Based Direct Volume Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ]
Marcos Balsa Rodríguez, Enrico Gobbetti, José A. Iglesias Guitián, Maxim Makhinya, Fabio Marton, Renato Pajarola, and Susanne K. Suter

ST7
Computational Fabrication and Display of Material Appearance
[full paper ] [first page ] [meta data ] [BiBTeX ]
Matthias B. Hullin, Ivo Ihrke, Wolfgang Heidrich, Tim Weyrich, Gerwin Damberg, and Martin Fuchs

ST8
Modeling Terrains and Subsurface Geology
[full paper ] [first page ] [meta data ] [BiBTeX ]
Mattia Natali, Endre M. Lidal, Julius Parulek, Ivan Viola, and Daniel Patel

ST9
Structure-Aware Shape Processing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Niloy J. Mitra, Michael Wand, Hao Zhang, Daniel Cohen-Or, and Martin Bokeloh