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Short Papers 2008
TABLE OF CONTENTS
 

Modelling 
Boolean Operations for Free-form Models Represented in Geometry Images
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yan Fu and Bingfeng Zhou

A Fragile Watermarking Scheme for Authentication of Semi-regular Meshes
[full paper ] [first page ] [meta data ] [BiBTeX ]
Kai Wang, Guillaume Lavoue, Florence Denis, and Atilla Baskurt

Efficient Soft Tissue Modelling Using Charged Particle Control Points
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Oliver Buckley and Nigel W. John

Physically Based Modeling of Ice with Bubbles
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Carlos Madrazo and Minoru Okada

Knitty: 3D Modeling of Knitted Animals with a Production Assistant Interface
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yuki Igarashi, Takeo Igarashi, and Hiromasa Suzuki

Physically-Based Interactive Sand Simulation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Marta Pla-Castells, Ignacio García-Fernandez, and Rafael J. Martinez-Dura

Adaptive Remeshing of Non-Manifold Surfaces
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Michael Zilske, Hans Lamecker, and Stefan Zachow

Post Facto Registration Tools for Urban Modelling
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yann Morvan, Tommy Hinks, Hamish Carr, Debra F. Laefer, Carol O'Sullivan, and W. Sean Morrish

Perception 
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations
[full paper ] [first page ] [meta data ] [BiBTeX ]
Christopher Peters, Cathy Ennis, Rachel McDonnell, and Carol O'Sullivan

A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices
[full paper ] [first page ] [meta data ] [BiBTeX ]
Gianluca Paravati, Andrea Sanna, Fabrizio Lamberti, and Luigi Ciminiera

Evaluation of a Mobile MR Geovisualisation Interface
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Fotis Liarokapis

Measuring and Enhancing the Legibility of GPU-rendered Text
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Christoph von Tycowicz and Joern Loviscach

Computational Photography and Image-Based Rendering 
Real-Time Volumetric Tests Using Layered Depth Images
[full paper ] [first page ] [meta data ] [BiBTeX ]
Matthias Trapp and Juergen Doellner

Artificial Mosaics by Gradient Vector Flow
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Sebastiano Battiato, Gianpiero Di Blasi, Giovanni Gallo, Giuseppe Claudio Guarnera, and Giovanni Puglisi

Removing Artifacts Due To Frequency-Domain Processing of Light-Fields
[full paper ] [first page ] [meta data ] [BiBTeX ]
Chintan Intwala and Todor Georgeiv

Video Carving
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Billy Chen and Pradeep Sen

Revealing Pentimenti Through Raking Angle Photography
[full paper ] [first page ] [meta data ] [BiBTeX ]
Chi Yin Cheung, Ankit Mohan, and Jack Tumblin

Motion and Action 
Mining Motifs from Human Motion
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jingjing Meng, Junsong Yuan, Mat Hans, and Ying Wu

Contact Skinning
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Christian Duriez, Hadrien Courtecuisse, Juan-Pablo de la Plata Alcalde, and Pierre-Jean Bensoussan

Recognition of Human Actions using Layered Hidden Markov Models
[full paper ] [first page ] [meta data ] [BiBTeX ]
Serafeim Perdikis, Dimitrios Tzovaras, and Michael Gerasimos Strintzis

FMDistance: A Fast and Effective Distance Function for Motion Capture Data
[full paper ] [first page ] [meta data ] [BiBTeX ]
Kensuke Onuma, Christos Faloutsos, and Jessica K. Hodgins

Laziness is a Virtue: Motion Stitching Using Effort Minimization
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Lei Li, James McCann, Christos Faloutsos, and Nancy Pollard

Rendering 
Efficient Visualization of Architectural Models from a Structure and Motion Pipeline
[full paper ] [first page ] [meta data ] [BiBTeX ]
Michela Farenzena, Andrea Fusiello, and Riccardo Gherardi

Interactive Stroke-Based NPR using Hand Postures on Large Displays
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jens Grubert, Sheelagh Carpendale, and Tobias Isenberg

Improving Interaction Performance for Ray Tracing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Daniel Kurz, Christopher Lux, Jan P. Springer, and Bernd Froehlich

Volume Data Visualization Using Fractal Interpolation Surfaces
[full paper ] [first page ] [meta data ] [BiBTeX ]
Polychronis Manousopoulos, Vassileios Drakopoulos, and Theoharis Theoharis

Rendering Method for Flat Origami
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jun Mitani

Microquad Soft Shadow Mapping Revisited
[full paper ] [first page ] [meta data ] [BiBTeX ]
Michael Schwarz and Marc Stamminger

Lighting 
Shadowed Relighting of Dynamic Geometry with 1D BRDFs
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Derek Nowrouzezahrai, Evangelos Kalogerakis, Patricio Simari, and Eugene Fiume

Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ralf Habel, Bogdan Mustata, and Michael Wimmer

Compensation of the Light Attenuation with Depth of Images Captured by a Confocal Microscope Using a MRF Deformation Model and Graph Cuts
[full paper ] [first page ] [meta data ] [BiBTeX ]
Martin Capek, Jan Michalek, Jiri Janacek, Lucie Kubinova, Karel Hana, and Pavel Smrcka

Simulation 
Level of Detail Flow Simulation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Gergely Klar

Identification of Dynamic Mass Spring Parameters for Deformable Body Simulation
[full paper ] [first page ] [meta data ] [BiBTeX ]
Bryn Lloyd, S. Kirac, Gabor Szekely, and Matthias Harders

Virtual Hair Handle: A Model for Haptic Hairstyling
[full paper ] [first page ] [meta data ] [BiBTeX ]
Ugo Bonanni and Petr Kmoch