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SR '07 Rendering Techniques

2007
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Preface and Table of Contents
Keynotes
The Random Camera, the Coded Aperture Camera, and Other Cameras
[full paper ] [first page ] [meta data ] [BiBTeX ]
William T. Freeman

Global Illumination for the Masses
[full paper ] [first page ] [meta data ] [BiBTeX ]
Neil Gatenby

Radiance Transfer
Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Rui Wang, Jiajun Zhu, and Greg Humphreys

Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models
[full paper ] [first page ] [meta data ] [BiBTeX ]
Wei-Wen Feng, Liang Peng, Yuntao Jia, and Yizhou Yu

Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, and Tomoyuki Nishita

Shadows
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Daniel Scherzer, Stefan Jeschke, and Michael Wimmer

Convolution Shadow Maps
[full paper ] [first page ] [meta data ] [BiBTeX ]
Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz

Interactive Illumination with Coherent Shadow Maps
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tobias Ritschel, Thorsten Grosch, Jan Kautz, and Stefan Mueller

Tracing Rays and Beams
Ray Tracing Dynamic Scenes using Selective Restructuring
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha

A Real-time Beam Tracer with Application to Exact Soft Shadows
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ryan Overbeck, Ravi Ramamoorthi, and William R. Mark

Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
David Roger, Ulf Assarsson, and Nicolas Holzschuch

Camera, Sound, and Painting
Instant Sound Scattering
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, and Matteo Dellepiane

General Linear Cameras with Finite Aperture
[full paper ] [first page ] [meta data ] [BiBTeX ]
Andrew Adams and Marc Levoy

Scene Collages and Flexible Camera Arrays
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yoshikuni Nomura, Li Zhang, and Shree K. Nayar

Dynamic Point Distribution for Stroke-based Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
David Vanderhaeghe, Pascal Barla, Joelle Thollot, Francois X. Sillion

Materials I
Efficient Rendering of Human Skin
[full paper ] [first page ] [meta data ] [BiBTeX ]
Eugene d'Eon, David Luebke, and Eric Enderton

Dirty Glass: Rendering Contamination on Transparent Surfaces
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jinwei Gu, Ravi Ramamoorthi, Peter Belhumeur, and Shree Nayar

Material Based Splashing of Water Drops
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Kshitiz Garg, Gurunandan G. Krishnan, and Shree K. Nayar

Materials II
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
[full paper ] [first page ] [meta data ] [BiBTeX ]
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, and Paul Debevec

Microfacet Models for Refraction through Rough Surfaces
[full paper ] [first page ] [meta data ] [BiBTeX ]
Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance

Efficient Basis Decomposition for Scattered Reflectance Data
[full paper ] [first page ] [meta data ] [BiBTeX ]
R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence

Procedural Editing of Bidirectional Texture Functions
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Gero Mueller, Ralf Sarlette, and Reinhard Klein

Scattering and Translucency
Rendering Discrete Random Media Using Precomputed Scattering Solutions
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jonathan T. Moon, Bruce Walter, and Stephen R. Marschner

Rendering Translucent Materials Using Photon Diffusion
[full paper ] [first page ] [meta data ] [BiBTeX ]
Craig Donner and Henrik Wann Jensen

Physically Based Real-Time Translucency for Leaves
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ralf Habel, Alexander Kusternig, and Michael Wimmer

Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps
[full paper ] [first page ] [meta data ] [BiBTeX ]
Feng Xie, Eric Tabellion, and Andrew Pearce

Illumination and Perception
Incremental Instant Radiosity for Real-Time Indirect Illumination
[full paper ] [first page ] [meta data ] [BiBTeX ]
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila

Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yu-Chi Lai, Shao Hua Fan, Stephen Chenney, and Charcle Dyer

An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, and Isabelle Viaud-Delmon

Images and Videos
Natural Image Colorization
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Qing Luan, Fang Wen, Daniel Cohen-Or, Lin Liang, Ying-Qing Xu, and Heung-Yeung Shum

High Dynamic Range Image Hallucination
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, and Heung-Yeung Shum

Using Photographs to Enhance Videos of a Static Scene
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Pravin Bhat, C. Lawrence Zitnick, Noah Snavely, Aseem Agarwala, Maneesh Agrawala, Michael Cohen, Brian Curless, and Sing Bing Kang

Trees, Shells, and Flows
Compressed Random-Access Trees for Spatially Coherent Data
[full paper ] [first page ] [meta data ] [BiBTeX ]
Sylvain Lefebvre and Hugues Hoppe

Interactive Smooth and Curved Shell Mapping
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Stefan Jeschke, Stephan Mantler, and Michael Wimmer

Feature-Guided Dynamic Texture Synthesis on Continuous Flows
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Rahul Narain, Vivek Kwatra, Huai-Ping Lee, Theodore Kim, Mark Carlson, and Ming C. Lin

Author Index, Program Committee, and Reviewer
Colour Plates
Rendering 2007 Cover