|
Preface and Table of Contents
|
| Keynotes |
|
The Random Camera, the Coded Aperture Camera, and Other Cameras
William T. Freeman
|
|
Global Illumination for the Masses
Neil Gatenby
|
| Radiance Transfer |
|
Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis
Rui Wang, Jiajun Zhu, and Greg Humphreys
|
|
Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models
Wei-Wen Feng, Liang Peng, Yuntao Jia, and Yizhou Yu
|
|
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, and Tomoyuki Nishita
|
| Shadows |
|
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
Daniel Scherzer, Stefan Jeschke, and Michael Wimmer
|
|
Convolution Shadow Maps
Thomas Annen, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, and Jan Kautz
|
|
Interactive Illumination with Coherent Shadow Maps
Tobias Ritschel, Thorsten Grosch, Jan Kautz, and Stefan Mueller
|
| Tracing Rays and Beams |
|
Ray Tracing Dynamic Scenes using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha
|
|
A Real-time Beam Tracer with Application to Exact Soft Shadows
Ryan Overbeck, Ravi Ramamoorthi, and William R. Mark
|
|
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
David Roger, Ulf Assarsson, and Nicolas Holzschuch
|
| Camera, Sound, and Painting |
|
Instant Sound Scattering
Nicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, and Matteo Dellepiane
|
|
General Linear Cameras with Finite Aperture
Andrew Adams and Marc Levoy
|
|
Scene Collages and Flexible Camera Arrays
Yoshikuni Nomura, Li Zhang, and Shree K. Nayar
|
|
Dynamic Point Distribution for Stroke-based Rendering
David Vanderhaeghe, Pascal Barla, Joelle Thollot, Francois X. Sillion
|
| Materials I |
|
Efficient Rendering of Human Skin
Eugene d'Eon, David Luebke, and Eric Enderton
|
|
Dirty Glass: Rendering Contamination on Transparent Surfaces
Jinwei Gu, Ravi Ramamoorthi, Peter Belhumeur, and Shree Nayar
|
|
Material Based Splashing of Water Drops
Kshitiz Garg, Gurunandan G. Krishnan, and Shree K. Nayar
|
| Materials II |
|
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination
Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Felix Chabert, Malte Weiss, and Paul Debevec
|
|
Microfacet Models for Refraction through Rough Surfaces
Bruce Walter, Stephen R. Marschner, Hongsong Li, and Kenneth E. Torrance
|
|
Efficient Basis Decomposition for Scattered Reflectance Data
R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence
|
|
Procedural Editing of Bidirectional Texture Functions
Gero Mueller, Ralf Sarlette, and Reinhard Klein
|
| Scattering and Translucency |
|
Rendering Discrete Random Media Using Precomputed Scattering Solutions
Jonathan T. Moon, Bruce Walter, and Stephen R. Marschner
|
|
Rendering Translucent Materials Using Photon Diffusion
Craig Donner and Henrik Wann Jensen
|
|
Physically Based Real-Time Translucency for Leaves
Ralf Habel, Alexander Kusternig, and Michael Wimmer
|
|
Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps
Feng Xie, Eric Tabellion, and Andrew Pearce
|
| Illumination and Perception |
|
Incremental Instant Radiosity for Real-Time Indirect Illumination
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila
|
|
Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution
Yu-Chi Lai, Shao Hua Fan, Stephen Chenney, and Charcle Dyer
|
|
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking
George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, and Isabelle Viaud-Delmon
|
| Images and Videos |
|
Natural Image Colorization
Qing Luan, Fang Wen, Daniel Cohen-Or, Lin Liang, Ying-Qing Xu, and Heung-Yeung Shum
|
|
High Dynamic Range Image Hallucination
Lvdi Wang, Li-Yi Wei, Kun Zhou, Baining Guo, and Heung-Yeung Shum
|
|
Using Photographs to Enhance Videos of a Static Scene
Pravin Bhat, C. Lawrence Zitnick, Noah Snavely, Aseem Agarwala, Maneesh Agrawala, Michael Cohen, Brian Curless, and Sing Bing Kang
|
| Trees, Shells, and Flows |
|
Compressed Random-Access Trees for Spatially Coherent Data
Sylvain Lefebvre and Hugues Hoppe
|
|
Interactive Smooth and Curved Shell Mapping
Stefan Jeschke, Stephan Mantler, and Michael Wimmer
|
|
Feature-Guided Dynamic Texture Synthesis on Continuous Flows
Rahul Narain, Vivek Kwatra, Huai-Ping Lee, Theodore Kim, Mark Carlson, and Ming C. Lin
|
|
Author Index, Program Committee, and Reviewer
|
|
Colour Plates
|
|
Rendering 2007 Cover
|