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Preface and Table of Contents
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| Micropolygons I |
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Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur
John S. Brunhaver, Kayvon Fatahalian, and Pat Hanrahan
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Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, and Pat Hanrahan
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| Micropolygons II |
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A Lazy Object-Space Shading Architecture With Decoupled Sampling
Christopher A. Burns, Kayvon Fatahalian, and William R. Mark
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Task Management for Irregular-Parallel Workloads on the GPU
Stanley Tzeng, Anjul Patney, and John D. Owens
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| Rendering with Volumes |
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Real Time Volumetric Shadows using Polygonal Light Volumes
Markus Billeter, Erik Sintorn, and Ulf Assarsson
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Ambient Occlusion Volumes
Morgan McGuire
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Large Data Visualization on Distributed Memory Multi-GPU Clusters
Thomas Fogal, Hank Childs, Siddharth Shankar, Jens Krüger, R. Daniel Bergeron, and Philip Hatcher
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| Ray Tracing I |
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Edge-Avoiding À-TrousWavelet Transform for fast Global Illumination Filtering
Holger Dammertz, Daniel Sewtz, Johannes Hanika, and Hendrik P. A. Lensch
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Parallel SAH k-D Tree Construction
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Sung, Robert L. Bocchino, Sarita V. Adve, and John C. Hart
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HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
Jacopo Pantaleoni and David Luebke
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| Ray Tracing II |
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AnySL: Efficient and Portable Shading for Ray Tracing
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, and Sebastian Hack
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Restart Trail for Stackless BVH Traversal
Samuli Laine
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Architecture Considerations for Tracing Incoherent Rays
Timo Aila and Tero Karras
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| GPU Algorithms |
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A Work-Efficient GPU Algorithm for Level Set Segmentation
Mike Roberts, Jeff Packer, Mario Costa Sousa, and Joseph Ross Mitchell
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GPU Random Numbers via the Tiny Encryption Algorithm
Fahad Zafar, Marc Olano, and Aaron Curtis
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Texture Compression of Light Maps using Smooth Profile Functions
Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, and Tomas Akenine-Möller
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| Surfaces and Rasterization |
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Efficient Bounding of Displaced Bézier Patches
Jacob Munkberg, Jon Hasselgren, Robert Toth, and Tomas Akenine-Möller
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Analytical Motion Blur Rasterization with Compression
Carl Johan Gribel, Michael Doggett, and Tomas Akenine-Möller
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Real-time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley, and David Luebke
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Cover HPG 2010
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