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High-Performance Graphics 2010

2010
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Preface and Table of Contents
Micropolygons I
Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur
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John S. Brunhaver, Kayvon Fatahalian, and Pat Hanrahan

Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
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Solomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, and Pat Hanrahan

Micropolygons II 
A Lazy Object-Space Shading Architecture With Decoupled Sampling
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Christopher A. Burns, Kayvon Fatahalian, and William R. Mark

Task Management for Irregular-Parallel Workloads on the GPU
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Stanley Tzeng, Anjul Patney, and John D. Owens

Rendering with Volumes
Real Time Volumetric Shadows using Polygonal Light Volumes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Markus Billeter, Erik Sintorn, and Ulf Assarsson

Ambient Occlusion Volumes
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Morgan McGuire

Large Data Visualization on Distributed Memory Multi-GPU Clusters
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Thomas Fogal, Hank Childs, Siddharth Shankar, Jens Krüger, R. Daniel Bergeron, and Philip Hatcher

Ray Tracing I
Edge-Avoiding À-TrousWavelet Transform for fast Global Illumination Filtering
[full paper ] [first page ] [meta data ] [BiBTeX ]
Holger Dammertz, Daniel Sewtz, Johannes Hanika, and Hendrik P. A. Lensch

Parallel SAH k-D Tree Construction
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Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Sung, Robert L. Bocchino, Sarita V. Adve, and John C. Hart

HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
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Jacopo Pantaleoni and David Luebke

Ray Tracing II
AnySL: Efficient and Portable Shading for Ray Tracing
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, and Sebastian Hack

Restart Trail for Stackless BVH Traversal
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Samuli Laine

Architecture Considerations for Tracing Incoherent Rays
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Timo Aila and Tero Karras

GPU Algorithms
A Work-Efficient GPU Algorithm for Level Set Segmentation
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Mike Roberts, Jeff Packer, Mario Costa Sousa, and Joseph Ross Mitchell

GPU Random Numbers via the Tiny Encryption Algorithm
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Fahad Zafar, Marc Olano, and Aaron Curtis

Texture Compression of Light Maps using Smooth Profile Functions
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, and Tomas Akenine-Möller

Surfaces and Rasterization
Efficient Bounding of Displaced Bézier Patches
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jacob Munkberg, Jon Hasselgren, Robert Toth, and Tomas Akenine-Möller

Analytical Motion Blur Rasterization with Compression
[full paper ] [first page ] [meta data ] [BiBTeX ]
Carl Johan Gribel, Michael Doggett, and Tomas Akenine-Möller

Real-time Stochastic Rasterization on Conventional GPU Architectures
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Morgan McGuire, Eric Enderton, Peter Shirley, and David Luebke

Cover HPG 2010