|
Preface and Table of Contents
|
| Simulation | |
|
Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
Samuel Rødal, Geir Storli, and Odd Erik Gundersen
|
|
Computing Static Electricity on Human Hair
Gerrit Sobottka and Andreas Weber
|
| Visualization | |
|
HyperStreamball Visualization for Symmetric Second Order Tensor Fields
J. Liu, M. Turner, W. T. Hewitt, and J. S. Perrin
|
|
Smarticles for Sampling and Rendering Implicit Models
Pauline Jepp, Brian Wyvill, and Mario Costa Sousa
|
| Web Graphics | |
|
GraSSML: Smart Schematic Diagrams, XML and Accessibility
Z. Ben Fredj and D. A. Duce
|
| Rendering I | |
|
Polynomial Approximation of Blinn-Phong Model
Aydin Öztürk, Ahmet Bilgili, and Murat Kurt
|
|
Perception-based Lighting Design
Hai Nam Ha and Patrick Olivier
|
|
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
Kevin Boulanger, Kadi Bouatouch, and Sumanta Pattanaik
|
|
Fast Rendering of Complex Dynamic Scenes
Vit Kovalcík and Jiri Sochor
|
| Work-In-Progress I | |
|
State of the Art Non-Photorealistic Rendering (NPR) Techniques
Rezwan Sayeed and Toby Howard
|
|
Augmented Reality with Multilayer Occlusion
Yan Feng and Yimin Chen
|
|
Hand Motion Capture and Tracking in 3D Animation
J. Condell, G. Moore, and J. Moore
|
|
Real-Time Modelling of the Action of Wind on Liquid Surfaces
Amanda Bristol and Thomas Varsamidis
|
|
Collision Detection for Deformable Objects using Octrees
F. A. Madera, A. M. Day, and S. D. Laycock
|
| Rendering II | |
|
Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font
Sang Ok Koo, Hyun Gyu Jang, Kwang Hee Won, and Soon Ki Jung
|
|
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
M. Aranha, K. Debattista, A. Chalmers, and S. Hill
|
|
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering
J. Fedorkiw, C. Smith, and S. Ghali
|
|
Structured Image Techniques for Efficient High-Fidelity Graphics
X. Yang, K. Debattista, and A. Chalmers
|
| Work-in-Progress II | |
|
Curvature-Based Segmentation for Sketch Understanding
Wentao Zheng, Zhiyu Liu, and Zhengxing Sun
|
|
A Mixed Reality Anatomy Teaching Tool
Rhys G. Thomas, Nigel W. John, and Ik Soo Lim
|
|
An Interactive Multiscale Framework for Enhancement and Visualization of 2D & 3D Image Data
Andrew D. Graham, Martin J. Turner, and Terry Hewitt
|
|
Visualisation of DNA - Does the Soul Have a Picture?
M. Middleton and Y. Yue
|
|
Visual Analysis of Packing Process for 3D Container
Y. Yue, M. Middleton, and J. Liu
|
| Animation, Virtual Reality/Environments | |
|
Flexible Interaction with Large Point-Based Datasets
A. Rosiuta, G. Reina, and T. Ertl
|
|
Evolving Body Kinematics for Virtual Characters
C. Gatzoulis, W. Tang, and W. J. Stoddart
|
|
Expressive and Dynamic Deformation of Animated Computer-Generated Characters
Paul Noble and Wen Tang
|
|
International Programme Committee and Author Index
|