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Preface and Table of Contents
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Geometric Modeling Based on Triangle Meshes
Mario Botsch, Mark Pauly, Christian Rössl, Stephan Bischoff, and Leif Kobbelt
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Real Time Interactive Massive Model Visualization
D. Kasik, D. Manocha, A. Stephens, B. Bruderlin, P. Slusallek, E. Gobbetti, W. Correa, and I. Quilez
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Developing Mobile 3D Applications with OpenGL ES and M3G
K. Pulli, J. Vaarala, V. Miettinen, T. Aarnio and M. Callow
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Efficient Sorting and Searching in Rendering Algorithms
Vlastimil Havran, Jiri Bittner
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Inverse Rendering: From Concept to Applications
Celine Loscos, Katrien Jacobs, Gustavo Patow, and Xavier Pueyo
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High Performance Virtual Garment Simulation
W. Straßer and M. Wacker
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Real-Time Volume Graphics
Klaus Engel, Markus Hadwiger, Joe M. Kniss, and Christof Rezk-Salama
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Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
Nadia Magnenat-Thalmann, George Papagiannakis, Arjan Egges, and Etienne Lyard
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EG 2006 Course on Populating Virtual Environments with Crowds
Daniel Thalmann, Carol O'Sullivan, Pablo de Heras Ciechomski, and Simon Dobbyn
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Modern Parallel Coordinates
Alfred Inselberg
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Illustrative Visualization for Medicine and Science
I. Viola, M. C. Sousa, D. Ebert, B. Andrews, B. Gooch, and C. Tietjen
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GPUGI: Global Illumination Effects on the GPU
Laszlo Szirmay-Kalos, Laszlo Szecsi, and Mateu Sbert
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Collision Handling and its Applications
Matthias Teschner, Marie-Paule Cani, Ron Fedkiw, Robert Bridson, Stephane Redon, Pascal Volino, and Gabriel Zachmann
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