EG Short Papers
Enhanced Cartoon and Comic RenderingAuthor:
Martin Spindler, Niklas Röber, Robert Döhring, and Maic MasuchAbstract:
In this work we present an extension to common cel shading techniques, and describe four new cartoon-like rendering styles applicable for real-time implementations: stylistic shadows, double contour lines, soft cel shading, and pseudo edges. Our work was mainly motivated by the rich set of stylistic elements and expressional possibilities within the medium comic. In particular, we were inspired by Millers Sin City and McFarlanes Spawn. We designed algorithms for these styles, developed a real-time implementation and integrated it into a regular 3D game engine.
I.3.7 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture
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