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Abstract

EG Short Papers
2006
pp. 33-36

GPU-Based Hierarchical Texture Decompression

Author:

J. Stachera and P. Rokita

Abstract:

We propose a hierarchical texture compression algorithm for real-time decompression on the GPU. Our algorithm is characterized by low computational complexity, random access and hierarchical structure which allow us to access first three levels of encoded mip-map pyramid. The hierarchical texture compression algorithm HiTCg is based on block-wise approach, where each block is subject to local fractal transform.

I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture



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