@inproceedings{short:29-32:2006,
crossref = {short-proc},
author = {Shengying Li and Zhe Fan and Xiaotian Yin and Klaus Mueller and Arie E. Kaufman and Xianfeng Gu},
title = {{Real-time Reflection using Ray Tracing with Geometry Field }},
pages = {29-32},
URL = {http://www.eg.org/EG/DL/Conf/EG2006/short/029-032.pdf},
abstract = {A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray to its intersection point with the surface, represented as the uv coordinates on the geometry image. It makes intersection tests much more efficient using lookups within a fragment shader, and allows conventional textures to be applied, such as normal maps, to enhance geometric subtleties. Our method can be generalized to also handle refraction and self-reflection. Experimental results demonstrate its capability for accurate reflection for complex scenes in real-time.}
}

@proceedings{short-proc,
editor = {undefined},
title = {EG Short Papers },
year = {2006},
isbn = {undefined},
issn = {undefined},
address = {undefined},
publisher = {Eurographics Association}
}