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EG2012

Computer Graphics Forum

Volume 31 - Issue 2 (EG 2012 Proceedings)
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Content, Organisation, Award Winners, and Keynotes
Cover EG2012
Image & Video Retargeting
How Not to Be Seen -- Object Removal from Videos of Crowded Scenes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Miguel Granados, James Tompkin, Kwang In Kim, Oliver Grau, Jan Kautz, and Christian Theobalt

Robust Image Retargeting via Axis-Aligned Deformation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Daniele Panozzo, Ofir Weber, and Olga Sorkine

Iterative Image Warping
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Huw Bowles, Kenny Mitchell, Robert W. Sumner, Jeremy Moore, and Markus Gross

Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Christian Richardt, Carsten Stoll, Neil A. Dodgson, Hans-Peter Seidel, and Christian Theobalt

Photo Manipulation
Creating Picture Legends for Group Photos
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Junhong Gao, Seon Joo Kim, and Michael S. Brown

Data-Driven Object Manipulation in Images
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Chen Goldberg, Tao Chen, Fang-Lue Zhang, Ariel Shamir, and Shi-Min Hu

Real-Time Disparity Map-Based Pictorial Depth Cue Enhancement
[full paper ] [first page ] [meta data ] [BiBTeX ]
Christoph Rößing, Johannes Hanika, and Hendrik Lensch

Interactive Multi-perspective Imagery from Photos and Videos
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Henrik Lieng, James Tompkin, and Jan Kautz

Light Fields and Reflectance
Light-Field Retargeting
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Clemens Birklbauer and Oliver Bimber

Unstructured Light Fields
[full paper ] [first page ] [meta data ] [BiBTeX ]
Abe Davis, Marc Levoy, and Fredo Durand

Data Driven Surface Reflectance from Sparse and Irregular Samples
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Roland Ruiters, Christopher Schwartz, and Reinhard Klein

Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Marcel Germann, Tiberiu Popa, Richard Keiser, Remo Ziegler, and Markus Gross

Image and Color Processing
Analytic Anti-Aliasing of Linear Functions on Polytopes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Thomas Auzinger, Michael Guthe, and Stefan Jeschke

SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Michael Tao, Jiamin Bai, Pushmeet Kohli, and Sylvain Paris

SMAA: Enhanced Subpixel Morphological Antialiasing
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, and Diego Gutierrez

Black is Green: Adaptive Color Transformation For Reduced Ink Usage
[full paper ] [first page ] [meta data ] [BiBTeX ]
Lior Shapira and Boris Oicherman

Massive Models
Real-time Realistic Rendering and Lighting of Forests
[full paper ] [first page ] [meta data ] [BiBTeX ]
Eric Bruneton and Fabrice Neyret

Interactive Editing of GigaSample Terrain Fields
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Marc Treib, Florian Reichl, Stefan Auer, and Rüdiger Westermann

A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Chao Peng and Yong Cao

Rasterized Bounding Volume Hierarchies
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jan Novák and Carsten Dachsbacher

Textures and Materials
Procedural Texture Preview
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Anass Lasram, Sylvain Lefebvre, and Cyrille Damez

Mesh Colorization
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
George Leifman and Ayellet Tal

3D Material Style Transfer
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Chuong H. Nguyen, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel

Repetition Maximization based Texture Rectification
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Dror Aiger, Daniel Cohen-Or, and Niloy J. Mitra

Computational Photography
Practical Spectral Photography
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ralf Habel, Michael Kudenov, and Michael Wimmer

Coding Depth through Mask Structure
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Horacio E. Fortunato and Manuel M. Oliveira

Soft Stacking
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
James McCann and Nancy S. Pollard

Metering for Exposure Stacks
[full paper ] [first page ] [meta data ] [BiBTeX ]
Orazio Gallo, Marius Tico, Roberto Manduchi, Natasha Gelfand, and Kari Pulli

Crowds, Cloths, and Shape Deformation
Realistic Following Behaviors for Crowd Simulation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Samuel Lemercier, Asja Jelic, Richard Kulpa, Jiale Hua, Jérôme Fehrenbach, Pierre Degond, Cécile Appert-Rolland, Stéphane Donikian, and Julien Pettré

Manipulation of Flexible Objects by Geodesic Control
[full paper ] [first page ] [meta data ] [BiBTeX ]
He Wang and Taku Komura

Super-Clothoids
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Florence Bertails-Descoubes

Data-Driven Estimation of Cloth Simulation Models
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Eder Miguel, Derek Bradley, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Miguel A. Otaduy, and Steve Marschner

Perceptual Graphics
A Computational Model of Afterimages
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tobias Ritschel and Elmar Eisemann

Perceptually Linear Parameter Variations
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Norbert Lindow, Daniel Baum, and Hans-Christian Hege

NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Robert Herzog, Martin Cadík, Tunç O. Aydin, Kwang In Kim, Karol Myszkowski, and Hans-Peter Seidel

Unsharp Masking, Countershading and Halos: Enhancements or Artifacts?
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Matthew Trentacoste, Rafal Mantiuk, Wolfgang Heidrich, and Florian Dufrot

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Adrian Jarabo, Tom Van Eyck, Veronica Sundstedt, Kavita Bala, Diego Gutierrez, and Carol O'Sullivan

Making and Shadowing
Pixel Art with Refracted Light by Rearrangeable Sticks
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita

crdbrd: Shape Fabrication by Sliding Planar Slices
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Kristian Hildebrand, Bernd Bickel, and Marc Alexa

SHADOWPIX: Multiple Images from Self Shadowing
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Amit Bermano, Ilya Baran, Marc Alexa, and Wojciech Matusik

Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ilya Baran, Philipp Keller, Derek Bradley, Stelian Coros, Wojciech Jarosz, Derek Nowrouzezahrai, and Markus Gross

Rationalization of Triangle-Based Point-Folding Structures
[full paper ] [first page ] [meta data ] [BiBTeX ]
Henrik Zimmer, Marcel Campen, David Bommes, and Leif Kobbelt

Interactive Modeling and User Interfaces
Interactive Self-Organizing Windows
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Markus Steinberger, Manuela Waldner, and Dieter Schmalstieg

Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Arjun Jain, Thorsten Thormählen, Tobias Ritschel, and Hans-Peter Seidel

Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Martin Habbecke and Leif Kobbelt

Multitouch Gestures for Constrained Transformation of 3D Objects
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Oscar Kin-Chung Au, Chiew-Lan Tai, and Hongbo Fu

Cities and Buildings
Interactive Coherence-Based Façade Modeling
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Przemyslaw Musialski, Michael Wimmer, and Peter Wonka

Factored Facade Acquisition using Symmetric Line Arrangements
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Duygu Ceylan, Niloy J. Mitra, Hao Li, Thibaut Weise, and Mark Pauly

Procedural Generation of Parcels in Urban Modeling
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Carlos A. Vanegas, Tom Kelly, Basil Weber, Jan Halatsch, Daniel G. Aliaga, and Pascal Müller

Procedural Interpolation of Historical City Maps
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Lars Krecklau, Christopher Manthei, and Leif Kobbelt

Lighting and Rendering
Importance Caching for Complex Illumination
[full paper ] [first page ] [meta data ] [BiBTeX ]
Iliyan Georgiev, Jaroslav Krivánek, Stefan Popov, and Philipp Slusallek

Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tim Reiner, Anton Kaplanyan, Marcel Reinhard, and Carsten Dachsbacher

Stochastic Progressive Photon Mapping for Dynamic Scenes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Maayan Weiss and Thorsten Grosch

Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, and Tomoyuki Nishita

Animation
A Continuous, Editable Representation for Deforming Mesh Sequences with Separate Signals for Time, Pose and Shape
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Thomas J. Cashman and Kai Hormann

Interaction Retrieval by Spacetime Proximity Graphs
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jeff K. T. Tang, Jacky C. P. Chan, Howard Leung, and Taku Komura

Automatically Rigging Multi-component Characters
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Gaurav Bharaj, Thorsten Thormählen, Hans-Peter Seidel, and Christian Theobalt

Fast Grasp Synthesis for Various Shaped Objects
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Fumihito Kyota and Suguru Saito

Computational Geometry and Geometry Processing
Centroidal Voronoi Tessellation of Line Segments and Graphs
[full paper ] [first page ] [meta data ] [BiBTeX ]
Lin Lu, Bruno Lévy, and Wenping Wang

A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Mohamed S. Ebeida, Scott A. Mitchell, Anjul Patney, Andrew A. Davidson, and John D. Owens

Medial Kernels
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Matthew Berger and Claudio T. Silva

Generalized Swept Mid-structure for Polygonal Models
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tobias Martin, Guoning Chen, Suraj Musuvathy, Elaine Cohen, and Charles Hansen

Visualization and Simulation
Explicit Mesh Surfaces for Particle Based Fluids
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jihun Yu, Chris Wojtan, Greg Turk, and Chee Yap

Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tino Weinkauf, Hans-Christian Hege, and Holger Theisel

Computational Design of Rubber Balloons
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Mélina Skouras, Bernhard Thomaszewski, Bernd Bickel, and Markus Gross

A Cell-Based Light Interaction Model for Human Blood
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Daniel Yim, Gladimir V. G. Baranoski, Brad W. Kimmel, T. Francis Chen, and Erik Miranda