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EG2010

Computer Graphics Forum

Volume 29 - Issue 2 (EG 2010 Proceedings)
Download BiBTeX (whole issue)

Preface and Table of Contents
Keynotes
Cover 29-2
Colour Adjustment and Halftoning
TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Chia-Kai Liang, Wei-Chao Chen, and Natasha Gelfand

User-Controllable Color Transfer
[full paper ] [first page ] [meta data ] [BiBTeX ]
Xiaobo An and Fabio Pellacini

Contrast-aware Halftoning
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Hua Li and David Mould

Ray Tracing and Culling
Fitted BVH for Fast Raytracing of Metaballs
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loïc Barthe, and Pierre Poulin

Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Kirill Garanzha and Charles Loop

HCCMeshes: Hierarchical-Culling oriented Compact Meshes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon

Shape Deformation and Animation
Multi-Scale Geometry Interpolation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tim Winkler, J. Drieseberg, Marc Alexa, and Kai Hormann

Deformation Transfer to Multi-Component Objects
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Kun Zhou, Weiwei Xu, Yiying Tong, and Mathieu Desbrun

Fast and Efficient Skinning of Animated Meshes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ladislav Kavan, Peter-Pike Sloan, and Carol O'Sullivan

Visualization
Interactive High-Quality Visualization of Higher-Order Finite Elements
[full paper ] [first page ] [meta data ] [BiBTeX ]
Markus Üffinger, Steffen Frey, and Thomas Ertl

Uncertain 2D Vector Field Topology
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Mathias Otto, Tobias Germer, Hans-Christian Hege, and Holger Theisel

Sound River: Semantically-Rich Sound Illustration
[full paper ] [first page ] [meta data ] [BiBTeX ]
Heike Jänicke, Rita Borgo, John S. D. Mason, and Min Chen

Implicit Surfaces and Augmented Reality
Implicit Blending Revisited
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, and Brian Wyvill

Isosurfaces Over Simplicial Partitions of Multiresolution Grids
[full paper ] [first page ] [meta data ] [BiBTeX ]
Josiah Manson and Scott Schaefer

Global Illumination Compensation for Spatially Augmented Reality
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yu Sheng, Theodore C. Yapo, and Barbara Cutler

Mesh Processing
Exact and Robust (Self-)Intersections for Polygonal Meshes
[full paper ] [first page ] [meta data ] [BiBTeX ]
Marcel Campen and Leif Kobbelt

Practical Quad Mesh Simplification
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniele Panozzo, and Enrico Puppo

gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Christian Lauterbach, Qi Mo, and Dinesh Manocha

Procedural Generation of Roads
Virtual Worlds
Continuum Traffic Simulation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jason Sewall, David Wilkie, Paul Merrell, and Ming C. Lin

Heat Transfer Simulation for Modeling Realistic Winter Sceneries
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Nicolas Maréchal, Eric Guérin, Eric Galin, Stéphane Mérillou, and Nicolas Mérillou

Stitching and Compositing
Puzzle-like Collage
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Stas Goferman, Ayellet Tal, and Lihi Zelnik-Manor

Optimizing Photo Composition
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ligang G. Liu, Renjie J. Chen, Lior Wolf, and Daniel Cohen-Or

Seamless Montage for Texturing Models
[full paper ] [first page ] [meta data ] [BiBTeX ]
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, and Daniel Cohen-Or

Rendering I
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
[full paper ] [first page ] [meta data ] [BiBTeX ]
Eric Bruneton, Fabrice Neyret, and Nicolas Holzschuch

Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, and Baining Guo

Rendering Wave Effects with Augmented Light Field
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Chandran, and Ramesh Raskar

Shape Segmentation
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
[full paper ] [first page ] [meta data ] [BiBTeX ]
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zheng, and Xue-cheng Tai

Mesh Decomposition with Cross-Boundary Brushes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Youyi Zheng and Chiew-Lan Tai

A Data-driven Segmentation for the Shoulder Complex
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Q. Youn Hong, Sang Il Park, and Jessica K. Hodgins

Motion Synthesis
Human Motion Synthesis with Optimization-based Graphs
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Cheng Ren, Liming Zhao, and Alla Safonova

Synthesis of Responsive Motion Using a Dynamic Model
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yuting Ye and C. Karen Liu

Bidirectional Search for Interactive Motion Synthesis
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Wan-Yen Lo and Matthias Zwicker

Video
Shared Sampling for Real-Time Alpha Matting
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Eduardo S. L. Gastal and Manuel M. Oliveira

Articulated Billboards for Video-based Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Marcel Germann, Alexander Hornung, Richard Keiser, Remo Ziegler, Stephan Würmlin, and Markus Gross

The Virtual Director: a Correlation-Based Online Viewing of Human Motion
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jackie Assa, Lior Wolf, and Daniel Cohen-Or

Non-photorealistic Rendering
BetweenIT: An Interactive Tool for Tight Inbetweening
[full paper ] [first page ] [meta data ] [BiBTeX ]
Brian Whited, Gioacchino Noris, Maryann Simmons, Robert W. Sumner, Markus Gross, and Jarek Rossignac

Adding Depth to Cartoons Using Sparse Depth (In)equalities
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Daniel Sýkora, David Sedlacek, Sun Jinchao, John Dingliana, and Steven Collins

Printed Patterns for Enhanced Shape Perception of Papercraft Models
[full paper ] [first page ] [meta data ] [BiBTeX ]
Su Xue, Xuejin Chen, Julie Dorsey, and Holly Rushmeier

Shape Matching and Modeling
Consensus Skeleton for Non-rigid Space-time Registration
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Qian Zheng, Andrei Sharf, Andrea Tagliasacchi, Baoquan Chen, H. Zhang, Alla Sheffer, and Daniel Cohen-Or

Electors Voting for Fast Automatic Shape Correspondence
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Oscar Kin-Chung Au, Chiew-Lan Tai, Daniel Cohen-Or, Youyi Zheng, and Hongbo Fu

Sketching Clothoid Splines Using Shortest Paths
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ilya Baran, Jaakko Lehtinen, and Jovan Popovic

Inverse Procedural Modeling by Automatic Generation of L-systems
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ondrej Št'ava, Bedrich Beneš, Radomir M?ech, Daniel G. Aliaga, and Peter Krištof

Fluids and Smoke
Hybrid Simulation of Miscible Mixing with Viscous Fingering
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Seung-Ho Shin, Hyeong Ryeol Kam, and Chang-Hun Kim

A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Nahyup Kang, Jinho Park, Junyong Noh, and Sung Yong Shin

Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Christopher Batty, Stefan Xenos, and Ben Houston

Improved Variational Guiding of Smoke Animations
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Michael B. Nielsen and Brian B. Christensen

Rendering II
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karol Myszkowski, and Hans-Peter Seidel

Scalable Height Field Self-Shadowing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Ville Timonen and Jan Westerholm

Motion Blur for EWA Surface Splatting
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, and Markus Gross

Images and Photography
Two-Colored Pixels
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Darko Pavic and Leif Kobbelt

Fast High-Dimensional Filtering Using the Permutohedral Lattice
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Andrew Adams, Jongmin Baek, and Myers Abraham Davis

Reinterpretable Imager: Towards Variable Post-Capture Space, Angle and Time Resolution in Photography
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Amit Agrawal, Ashok Veeraraghavan, and Ramesh Raskar