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Preface and Table of Contents
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Keynotes
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Cover 29-2
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| Colour Adjustment and Halftoning |
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TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
Chia-Kai Liang, Wei-Chao Chen, and Natasha Gelfand
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User-Controllable Color Transfer
Xiaobo An and Fabio Pellacini
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Contrast-aware Halftoning
Hua Li and David Mould
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| Ray Tracing and Culling |
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Fitted BVH for Fast Raytracing of Metaballs
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loïc Barthe, and Pierre Poulin
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Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
Kirill Garanzha and Charles Loop
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HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon
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| Shape Deformation and Animation |
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Multi-Scale Geometry Interpolation
Tim Winkler, J. Drieseberg, Marc Alexa, and Kai Hormann
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Deformation Transfer to Multi-Component Objects
Kun Zhou, Weiwei Xu, Yiying Tong, and Mathieu Desbrun
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Fast and Efficient Skinning of Animated Meshes
Ladislav Kavan, Peter-Pike Sloan, and Carol O'Sullivan
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| Visualization |
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Interactive High-Quality Visualization of Higher-Order Finite Elements
Markus Üffinger, Steffen Frey, and Thomas Ertl
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Uncertain 2D Vector Field Topology
Mathias Otto, Tobias Germer, Hans-Christian Hege, and Holger Theisel
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Sound River: Semantically-Rich Sound Illustration
Heike Jänicke, Rita Borgo, John S. D. Mason, and Min Chen
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| Implicit Surfaces and Augmented Reality |
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Implicit Blending Revisited
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, and Brian Wyvill
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Isosurfaces Over Simplicial Partitions of Multiresolution Grids
Josiah Manson and Scott Schaefer
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Global Illumination Compensation for Spatially Augmented Reality
Yu Sheng, Theodore C. Yapo, and Barbara Cutler
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| Mesh Processing |
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Exact and Robust (Self-)Intersections for Polygonal Meshes
Marcel Campen and Leif Kobbelt
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Practical Quad Mesh Simplification
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniele Panozzo, and Enrico Puppo
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gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
Christian Lauterbach, Qi Mo, and Dinesh Manocha
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Procedural Generation of Roads
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| Virtual Worlds |
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Continuum Traffic Simulation
Jason Sewall, David Wilkie, Paul Merrell, and Ming C. Lin
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Heat Transfer Simulation for Modeling Realistic Winter Sceneries
Nicolas Maréchal, Eric Guérin, Eric Galin, Stéphane Mérillou, and Nicolas Mérillou
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| Stitching and Compositing |
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Puzzle-like Collage
Stas Goferman, Ayellet Tal, and Lihi Zelnik-Manor
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Optimizing Photo Composition
Ligang G. Liu, Renjie J. Chen, Lior Wolf, and Daniel Cohen-Or
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Seamless Montage for Texturing Models
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, and Daniel Cohen-Or
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| Rendering I |
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Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Eric Bruneton, Fabrice Neyret, and Nicolas Holzschuch
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Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, and Baining Guo
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Rendering Wave Effects with Augmented Light Field
Se Baek Oh, Sriram Kashyap, Rohit Garg, Sharat Chandran, and Ramesh Raskar
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| Shape Segmentation |
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Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zheng, and Xue-cheng Tai
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Mesh Decomposition with Cross-Boundary Brushes
Youyi Zheng and Chiew-Lan Tai
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A Data-driven Segmentation for the Shoulder Complex
Q. Youn Hong, Sang Il Park, and Jessica K. Hodgins
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| Motion Synthesis |
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Human Motion Synthesis with Optimization-based Graphs
Cheng Ren, Liming Zhao, and Alla Safonova
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Synthesis of Responsive Motion Using a Dynamic Model
Yuting Ye and C. Karen Liu
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Bidirectional Search for Interactive Motion Synthesis
Wan-Yen Lo and Matthias Zwicker
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| Video |
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Shared Sampling for Real-Time Alpha Matting
Eduardo S. L. Gastal and Manuel M. Oliveira
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Articulated Billboards for Video-based Rendering
Marcel Germann, Alexander Hornung, Richard Keiser, Remo Ziegler, Stephan Würmlin, and Markus Gross
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The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Jackie Assa, Lior Wolf, and Daniel Cohen-Or
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| Non-photorealistic Rendering |
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BetweenIT: An Interactive Tool for Tight Inbetweening
Brian Whited, Gioacchino Noris, Maryann Simmons, Robert W. Sumner, Markus Gross, and Jarek Rossignac
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Adding Depth to Cartoons Using Sparse Depth (In)equalities
Daniel Sýkora, David Sedlacek, Sun Jinchao, John Dingliana, and Steven Collins
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Printed Patterns for Enhanced Shape Perception of Papercraft Models
Su Xue, Xuejin Chen, Julie Dorsey, and Holly Rushmeier
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| Shape Matching and Modeling |
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Consensus Skeleton for Non-rigid Space-time Registration
Qian Zheng, Andrei Sharf, Andrea Tagliasacchi, Baoquan Chen, H. Zhang, Alla Sheffer, and Daniel Cohen-Or
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Electors Voting for Fast Automatic Shape Correspondence
Oscar Kin-Chung Au, Chiew-Lan Tai, Daniel Cohen-Or, Youyi Zheng, and Hongbo Fu
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Sketching Clothoid Splines Using Shortest Paths
Ilya Baran, Jaakko Lehtinen, and Jovan Popovic
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Inverse Procedural Modeling by Automatic Generation of L-systems
Ondrej t'ava, Bedrich Bene, Radomir M?ech, Daniel G. Aliaga, and Peter Kritof
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| Fluids and Smoke |
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Hybrid Simulation of Miscible Mixing with Viscous Fingering
Seung-Ho Shin, Hyeong Ryeol Kam, and Chang-Hun Kim
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A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
Nahyup Kang, Jinho Park, Junyong Noh, and Sung Yong Shin
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Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
Christopher Batty, Stefan Xenos, and Ben Houston
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Improved Variational Guiding of Smoke Animations
Michael B. Nielsen and Brian B. Christensen
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| Rendering II |
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Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karol Myszkowski, and Hans-Peter Seidel
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Scalable Height Field Self-Shadowing
Ville Timonen and Jan Westerholm
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Motion Blur for EWA Surface Splatting
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, and Markus Gross
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| Images and Photography |
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Two-Colored Pixels
Darko Pavic and Leif Kobbelt
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Fast High-Dimensional Filtering Using the Permutohedral Lattice
Andrew Adams, Jongmin Baek, and Myers Abraham Davis
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Reinterpretable Imager: Towards Variable Post-Capture Space, Angle and Time Resolution in Photography
Amit Agrawal, Ashok Veeraraghavan, and Ramesh Raskar
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