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Volume 28 (2009)

Computer Graphics Forum

Volume 28 - Issue 7 (Pacific Graphics 09)
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Preface and Table of Contents
Cover PG 09
Image-Based Modeling and Rendering
SecondSkin: An Interactive Method for Appearance Transfer
[full paper ] [first page ] [meta data ] [BiBTeX ]
Anton van den Hengel, D. Sale, and A. R. Dick

Live Video Montage with a Rotating Camera
[full paper ] [first page ] [meta data ] [BiBTeX ]
Zilong Dong, Lei Jiang, Guofeng Zhang, Qing Wang, and Hujun Bao

Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric Properties
[full paper ] [first page ] [meta data ] [BiBTeX ]
Massimiliano Corsini, Matteo Dellepiane, Federico Ponchio, and Roberto Scopigno

An Intuitive Interface for Interactive High Quality Image-Based Modeling
[full paper ] [first page ] [meta data ] [BiBTeX ]
Martin Habbecke and Leif Kobbelt

Data Structure and Collision Detection
Linkless Octree Using Multi-Level Perfect Hashing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Myung Geol Choi, Eunjung Ju, Jung-Woo Chang, Jehee Lee, and Young J. Kim

Approximate on-Surface Distance Computation using Quasi-Developable Charts
[full paper ] [first page ] [meta data ] [BiBTeX ]
Rafael P. Torchelsen, Francisco Pinto, Rui Bastos, and João L. D. Comba

HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
[full paper ] [first page ] [meta data ] [BiBTeX ]
Duksu Kim, Jae-Pil Heo, Jaehyuk Huh, John Kim, and Sung-eui Yoon

Modeling and Deformation
Procedural Generation of Rock Piles using Aperiodic Tiling
[full paper ] [first page ] [meta data ] [BiBTeX ]
Adrien Peytavie, Eric Galin, Jerome Grosjean, and Stephane Merillou

Affective Modelling: Profiling Geometrical Models with Human Emotional Responses
[full paper ] [first page ] [meta data ] [BiBTeX ]
Cheng-Hung Lo and Chih-Hsing Chu

ProcDef: Local-to-global Deformation for Skeleton-free Character Animation
[full paper ] [first page ] [meta data ] [BiBTeX ]
Takashi Ijiri, Kenshi Takayama, Hideo Yokota, and Takeo Igarashi

Animation
Expression Synthesis and Transfer in Parameter Spaces
[full paper ] [first page ] [meta data ] [BiBTeX ]
Hyun Joon Shin and Yunjin Lee

Simulation of Tearing Cloth with Frayed Edges
[full paper ] [first page ] [meta data ] [BiBTeX ]
Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita

Simulating Gaseous Fluids with Low and High Speeds
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yue Gao, Chen-Feng Li, Shi-Min Hu, and Brian A. Barsky

Procedural Synthesis using Vortex Particle Method for Fluid Simulation
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, and Chang-Hun Kim

Image Editing
Automatic Correction of Saturated Regions in Photographs using Cross-Channel Correlation
[full paper ] [first page ] [meta data ] [BiBTeX ]
Syed Z. Masood, Jiejie Zhu, and Marshall F. Tappen

Edit Propagation on Bidirectional Texture Functions
[full paper ] [first page ] [meta data ] [BiBTeX ]
Kun Xu, Jiaping Wang, Xin Tong, Shi-Min Hu, and Baining Guo

Gradient-Preserving Color Transfer
[full paper ] [first page ] [meta data ] [BiBTeX ]
Xuezhong Xiao and Lizhuang Ma

Image Restructuring
Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art
[full paper ] [first page ] [meta data ] [BiBTeX ]
Qi-xing Huang, Radomir Mech, and Nathan Carr

A Shape-Preserving Approach to Image Resizing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Guo-Xin Zhang, Ming-Ming Cheng, Shi-Min Hu, and Ralph R. Martin

Texture Splicing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yiming Liu, Jiaping Wang, Su Xue, Xin Tong, Sing Bing Kang, and Baining Guo

Rendering and Appearance Modeling
The Dual-microfacet Model for Capturing Thin Transparent Slabs
[full paper ] [first page ] [meta data ] [BiBTeX ]
Qiang Dai, Jiaping Wang, Yiming Liu, John Snyder, Enhua Wu, and Baining Guo

Fast, Sub-pixel Antialiased Shadow Maps
[full paper ] [first page ] [meta data ] [BiBTeX ]
Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, and Hujun Bao

Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita

Textures on Rank-1 Lattices
[full paper ] [first page ] [meta data ] [BiBTeX ]
Sabrina Dammertz, Holger Dammertz, Alexander Keller, and Hendrik P. A. Lensch

Abstraction and Design
Image and Video Abstraction by Anisotropic Kuwahara Filtering
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jan Eric Kyprianidis, Henry Kang, and Jürgen Döllner

Interactive Cover Design Considering Physical Constraints
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yuki Igarashi, Takeo Igarashi, and Hiromasa Suzuki

Flow-Based Automatic Generation of Hybrid Picture Mazes
[full paper ] [first page ] [meta data ] [BiBTeX ]
Fernando J. Wong and Shigeo Takahashi

Digital Geometry Processing
Variational Surface Approximation and Model Selection
[full paper ] [first page ] [meta data ] [BiBTeX ]
Bao Li, Ruwen Schnabel, Shiyao Jin, and Reinhard Klein

Mesh Segmentation Refinement
[full paper ] [first page ] [meta data ] [BiBTeX ]
Lotan Kaplansky and Ayellet Tal

Generalized Discrete Ricci Flow
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yong-Liang Yang, Ren Guo, Feng Luo, Shi-Min Hu, and Xianfeng Gu

Curvature Aware Fundamental Cycles
[full paper ] [first page ] [meta data ] [BiBTeX ]
Pablo Diaz-Gutierrez, David Eppstein, and M. Gopi