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Preface and Table of Contents
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Cover PG 09
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| Image-Based Modeling and Rendering |
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SecondSkin: An Interactive Method for Appearance Transfer
Anton van den Hengel, D. Sale, and A. R. Dick
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Live Video Montage with a Rotating Camera
Zilong Dong, Lei Jiang, Guofeng Zhang, Qing Wang, and Hujun Bao
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Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric Properties
Massimiliano Corsini, Matteo Dellepiane, Federico Ponchio, and Roberto Scopigno
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An Intuitive Interface for Interactive High Quality Image-Based Modeling
Martin Habbecke and Leif Kobbelt
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| Data Structure and Collision Detection |
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Linkless Octree Using Multi-Level Perfect Hashing
Myung Geol Choi, Eunjung Ju, Jung-Woo Chang, Jehee Lee, and Young J. Kim
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Approximate on-Surface Distance Computation using Quasi-Developable Charts
Rafael P. Torchelsen, Francisco Pinto, Rui Bastos, and João L. D. Comba
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HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
Duksu Kim, Jae-Pil Heo, Jaehyuk Huh, John Kim, and Sung-eui Yoon
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| Modeling and Deformation |
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Procedural Generation of Rock Piles using Aperiodic Tiling
Adrien Peytavie, Eric Galin, Jerome Grosjean, and Stephane Merillou
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Affective Modelling: Profiling Geometrical Models with Human Emotional Responses
Cheng-Hung Lo and Chih-Hsing Chu
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ProcDef: Local-to-global Deformation for Skeleton-free Character Animation
Takashi Ijiri, Kenshi Takayama, Hideo Yokota, and Takeo Igarashi
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| Animation |
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Expression Synthesis and Transfer in Parameter Spaces
Hyun Joon Shin and Yunjin Lee
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Simulation of Tearing Cloth with Frayed Edges
Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita
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Simulating Gaseous Fluids with Low and High Speeds
Yue Gao, Chen-Feng Li, Shi-Min Hu, and Brian A. Barsky
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Procedural Synthesis using Vortex Particle Method for Fluid Simulation
Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, and Chang-Hun Kim
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| Image Editing |
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Automatic Correction of Saturated Regions in Photographs using Cross-Channel Correlation
Syed Z. Masood, Jiejie Zhu, and Marshall F. Tappen
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Edit Propagation on Bidirectional Texture Functions
Kun Xu, Jiaping Wang, Xin Tong, Shi-Min Hu, and Baining Guo
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Gradient-Preserving Color Transfer
Xuezhong Xiao and Lizhuang Ma
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| Image Restructuring |
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Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art
Qi-xing Huang, Radomir Mech, and Nathan Carr
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A Shape-Preserving Approach to Image Resizing
Guo-Xin Zhang, Ming-Ming Cheng, Shi-Min Hu, and Ralph R. Martin
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Texture Splicing
Yiming Liu, Jiaping Wang, Su Xue, Xin Tong, Sing Bing Kang, and Baining Guo
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| Rendering and Appearance Modeling |
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The Dual-microfacet Model for Capturing Thin Transparent Slabs
Qiang Dai, Jiaping Wang, Yiming Liu, John Snyder, Enhua Wu, and Baining Guo
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Fast, Sub-pixel Antialiased Shadow Maps
Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, and Hujun Bao
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Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, and Tomoyuki Nishita
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Textures on Rank-1 Lattices
Sabrina Dammertz, Holger Dammertz, Alexander Keller, and Hendrik P. A. Lensch
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| Abstraction and Design |
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Image and Video Abstraction by Anisotropic Kuwahara Filtering
Jan Eric Kyprianidis, Henry Kang, and Jürgen Döllner
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Interactive Cover Design Considering Physical Constraints
Yuki Igarashi, Takeo Igarashi, and Hiromasa Suzuki
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Flow-Based Automatic Generation of Hybrid Picture Mazes
Fernando J. Wong and Shigeo Takahashi
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| Digital Geometry Processing |
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Variational Surface Approximation and Model Selection
Bao Li, Ruwen Schnabel, Shiyao Jin, and Reinhard Klein
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Mesh Segmentation Refinement
Lotan Kaplansky and Ayellet Tal
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Generalized Discrete Ricci Flow
Yong-Liang Yang, Ren Guo, Feng Luo, Shi-Min Hu, and Xianfeng Gu
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Curvature Aware Fundamental Cycles
Pablo Diaz-Gutierrez, David Eppstein, and M. Gopi
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