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EG2009

Computer Graphics Forum

Volume 28 - Issue 2 (EG 2009 Proceedings)
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Preface and Table of Contents
Human Perception and Green Graphics
Predicting Display Visibility Under Dynamically Changing Lighting Conditions
[full paper ] [first page ] [meta data ] [BiBTeX ]
Tunc Ozan Aydin, Karol Myszkowski, and Hans-Peter Seidel

Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tobias Ritschel, Matthias Ihrke, Jeppe Revall Frisvad, Joris Coppens, Karol Myszkowski, and Hans-Peter Seidel

Color Correction for Tone Mapping
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Radoslaw Mantiuk, Rafal Mantiuk, Anna Tomaszewska, and Wolfgang Heidrich

Energy Aware Color Sets
[full paper ] [first page ] [meta data ] [BiBTeX ]
Johnson Chuang, Daniel Weiskopf, and Torsten Möller

Fluids and Beyond
Mixing Fluids and Granular Materials
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Toon Lenaerts and Philip Dutré

Hydraulic Erosion Using Smoothed Particle Hydrodynamics
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Peter Krištof, Bedrich Beneš, Jaroslav K?rivánek, and Ondrej Št’ava

Simulation of Two-phase Flow with Sub-scale Droplet and Bubble Effects
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Viorel Mihalef, Dimitris Metaxas, and Mark Sussman

Scalable Real-time Animation of Rivers
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Qizhi Yu, Fabrice Neyret, Eric Bruneton, and Nicolas Holzschuch

Shadows and Global Illumination
Shadowing Dynamic Scenes with Arbitrary BRDFs
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Derek Nowrouzezahrai, Evangelos Kalogerakis, and Eugene Fiume

Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
[full paper ] [first page ] [meta data ] [BiBTeX ]
Robert Herzog, Karol Myszkowski, and Hans-Peter Seidel

Bidirectional Importance Sampling for Unstructured Direct Illumination
[full paper ] [first page ] [meta data ] [BiBTeX ]
Rui Wang and Oskar Akerlund

Motion Synthesis
Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Hironori Mitake, Kazuyuki Asano, Takafumi Aoki, Salvati Marc, Makoto Sato, and Shoichi Hasegawa

Modal Locomotion: Animating Virtual Characters with Natural Vibrations
[full paper ] [first page ] [meta data ] [BiBTeX ]
Paul G. Kry, Lionel Reveret, Francois Faure, and Marie-Paule Cani

Character Motion Synthesis by Topology Coordinates
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Edmond S.L. Ho and Taku Komura

Caustics and Scattering
Adaptive Caustic Maps Using Deferred Shading
[full paper ] [first page ] [meta data ] [BiBTeX ]
Chris Wyman and Greg Nichols

Into the Blue: Better Caustics through Photon Relaxation
[full paper ] [first page ] [meta data ] [BiBTeX ]
Ben Spencer and Mark W. Jones

An Analytical Solution to Single Scattering in Homogeneous Participating Media
[full paper ] [first page ] [meta data ] [BiBTeX ]
Vincent Pegoraro and Steven G. Parker

Motion Compression
A Statistical Model of Human Pose and Body Shape
[full paper ] [first page ] [meta data ] [BiBTeX ]
Nils Hasler, Carsten Stoll, Martin Sunkel, Bodo Rosenhahn, and Hans-Peter Seidel

Simplification of Articulated Meshes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Eric Landreneau and Scott Schaefer

Motion Compression using Principal Geodesics Analysis
[full paper ] [first page ] [meta data ] [BiBTeX ]
Maxime Tournier, Xiaomao Wu, Nicolas Courty, Elise Arnaud, and Lionel Revéret

GPU
Fast GPU-based Adaptive Tessellation with CUDA
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Michael Schwarz and Marc Stamminger

Fast BVH Construction on GPUs
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David Luebke, and Dinesh Manocha

Out-of-core Data Management for Path Tracing on Hybrid Resources
[full paper ] [first page ] [meta data ] [BiBTeX ]
Brian Budge, Tony Bernardin, Jeff A. Stuart, Shubhabrata Sengupta, Kenneth I. Joy, and John D. Owens

Shape Analysis and Helices
A Part-aware Surface Metric for Shape Analysis
[full paper ] [first page ] [meta data ] [BiBTeX ]
Rong Liu, Hao Zhang, Ariel Shamir, and Daniel Cohen-Or

Shape Decomposition using Modal Analysis
[full paper ] [first page ] [meta data ] [BiBTeX ]
Qi-Xing Huang, Martin Wicke, Bart Adams, and Leonidas Guibas

Linear Time Super-Helices
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Florence Bertails

Captured Models
Wrinkling Captured Garments Using Space-Time Data-Driven Deformation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Tiberiu Popa, Qingnan Zhou, Derek Bradley, Vladislav Kraevoy, Hongbo Fu, Alla Sheffer, and Wolfgang Heidrich

Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Daniel G. Aliaga and Mikhail J. Atallah

Range Scan Registration Using Reduced Deformable Models
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Will Chang and Matthias Zwicker

Interactive Cities and Terrain
Arches: a Framework for Modeling Complex Terrains
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Adrien Peytavie, Eric Galin, Jerome Grosjean, and Stephane Merillou

Structure-Preserving Reshape for Textured Architectural Scenes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, and George Drettakis

Interactive Geometric Simulation of 4D Cities
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Basil Weber, Pascal Müller, Peter Wonka, and Markus Gross

Model Reconstruction
Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
A. Cengiz Öztireli, Gael Guennebaud, and Markus Gross

Completion and Reconstruction with Primitive Shapes
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ruwen Schnabel, Patrick Degener, and Reinhard Klein

Heightfield and Spatially Varying BRDF Reconstruction for Materials with Interreflections
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Roland Ruiters and Reinhard Klein

All about Trees
Physically Guided Animation of Trees
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ralf Habel, Alexander Kusternig, and Michael Wimmer

Wind Projection Basis for Real-time Animation of Trees
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Julien Diener, Mathieu Rodriguez, Lionel Baboud, and Lionel Reveret

Structure from Silhouettes: a New Paradigm for Fast Sketch-based Design of Trees
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jamie Wither, Frederic Boudon, Marie-Paule Cani, and Christophe Godin

Deformations
Positional, Metric, and Curvature Control for Constraint-Based Surface Deformation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Michael Eigensatz and Mark Pauly

Implicit Contact Handling for Deformable Objects
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, and Markus Gross

Continuum-based Strain Limiting
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Bernhard Thomaszewski, Simon Pabst, and Wolfgang Straßer

The Joy of Math and Cartoon Drawing
Importance Sampling Spherical Harmonics
[full paper ] [first page ] [meta data ] [BiBTeX ]
Wojciech Jarosz, Nathan A. Carr, and Henrik Wann Jensen

Complex Barycentric Coordinates with Applications to Planar Shape Deformation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Ofir Weber, Mirela Ben-Chen, and Craig Gotsman

LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
[full paper ] [first page ] [meta data ] [BiBTeX ]
Daniel Sýkora, John Dingliana, and Steven Collins

Computational Photography and Image Manipulation
Compressive Dual Photography
[full paper ] [first page ] [meta data ] [BiBTeX ]
Pradeep Sen and Soheil Darabi

Deblurring by Matching
[full paper ] [first page ] [meta data ] [BiBTeX ]
Cosmin Ancuti, Codruta Orniana Ancuti, and Philippe Bekaert

Image Appearance Exploration by Model-Based Navigation
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Lior Shapira, Ariel Shamir, and Daniel Cohen-Or

Virtual Humans
Spectral-Based Group Formation Control
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Shigeo Takahashi, Kenichi Yoshida, Taesoo Kwon, Kang Hoon Lee, Jehee Lee, and Sung Yong Shin

TopoPlan: a Topological Path Planner for Real Time Human Navigation under Floor and Ceiling Constraints
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Fabrice Lamarche

Example-Based Rendering of Eye Movements
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Michael Banf and Volker Blanz

Textures and Video
Dominant Texture and Diffusion Distance Manifolds
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Jianye Lu, Julie Dorsey, and Holly Rushmeier

Animating Pictures of Fluid using Video Examples
[full paper ] [first page ] [meta data ] [BiBTeX ]
Makoto Okabe, Ken Anjyo, Takeo Igarashi, and Hans-Peter Seidel

Table-based Alpha Compression
[full paper ] [first page ] [meta data ] [BiBTeX ]
Per Wennersten and Jacob Ström

Symmetry Detection and Intelligent Galleries
Symmetry Detection Using Feature Lines
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Martin Bokeloh, Alexander Berner, Michael Wand, Hans-Peter Seidel, and Andreas Schilling

Detecting Symmetries and Curvilinear Arrangements in Vector Art
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Yi-Ting Yeh and Radomír Mech

Learning Good Views through Intelligent Galleries
[full paper ] [first page ] [meta data ] [BiBTeX ] [Multimedia]
Thales Vieira, Alex Bordignon, Adelailson Peixoto, Geovan Tavares, Hélio Lopes, Luiz Velho, and Thomas Lewiner