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Preface and Table of Contents
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| Human Perception and Green Graphics |
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Predicting Display Visibility Under Dynamically Changing Lighting Conditions
Tunc Ozan Aydin, Karol Myszkowski, and Hans-Peter Seidel
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Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye
Tobias Ritschel, Matthias Ihrke, Jeppe Revall Frisvad, Joris Coppens, Karol Myszkowski, and Hans-Peter Seidel
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Color Correction for Tone Mapping
Radoslaw Mantiuk, Rafal Mantiuk, Anna Tomaszewska, and Wolfgang Heidrich
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Energy Aware Color Sets
Johnson Chuang, Daniel Weiskopf, and Torsten Möller
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| Fluids and Beyond |
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Mixing Fluids and Granular Materials
Toon Lenaerts and Philip Dutré
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Hydraulic Erosion Using Smoothed Particle Hydrodynamics
Peter Kritof, Bedrich Bene, Jaroslav K?rivánek, and Ondrej tava
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Simulation of Two-phase Flow with Sub-scale Droplet and Bubble Effects
Viorel Mihalef, Dimitris Metaxas, and Mark Sussman
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Scalable Real-time Animation of Rivers
Qizhi Yu, Fabrice Neyret, Eric Bruneton, and Nicolas Holzschuch
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| Shadows and Global Illumination |
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Shadowing Dynamic Scenes with Arbitrary BRDFs
Derek Nowrouzezahrai, Evangelos Kalogerakis, and Eugene Fiume
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Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts
Robert Herzog, Karol Myszkowski, and Hans-Peter Seidel
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Bidirectional Importance Sampling for Unstructured Direct Illumination
Rui Wang and Oskar Akerlund
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| Motion Synthesis |
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Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
Hironori Mitake, Kazuyuki Asano, Takafumi Aoki, Salvati Marc, Makoto Sato, and Shoichi Hasegawa
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Modal Locomotion: Animating Virtual Characters with Natural Vibrations
Paul G. Kry, Lionel Reveret, Francois Faure, and Marie-Paule Cani
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Character Motion Synthesis by Topology Coordinates
Edmond S.L. Ho and Taku Komura
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| Caustics and Scattering |
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Adaptive Caustic Maps Using Deferred Shading
Chris Wyman and Greg Nichols
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Into the Blue: Better Caustics through Photon Relaxation
Ben Spencer and Mark W. Jones
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An Analytical Solution to Single Scattering in Homogeneous Participating Media
Vincent Pegoraro and Steven G. Parker
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| Motion Compression |
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A Statistical Model of Human Pose and Body Shape
Nils Hasler, Carsten Stoll, Martin Sunkel, Bodo Rosenhahn, and Hans-Peter Seidel
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Simplification of Articulated Meshes
Eric Landreneau and Scott Schaefer
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Motion Compression using Principal Geodesics Analysis
Maxime Tournier, Xiaomao Wu, Nicolas Courty, Elise Arnaud, and Lionel Revéret
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| GPU |
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Fast GPU-based Adaptive Tessellation with CUDA
Michael Schwarz and Marc Stamminger
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Fast BVH Construction on GPUs
Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David Luebke, and Dinesh Manocha
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Out-of-core Data Management for Path Tracing on Hybrid Resources
Brian Budge, Tony Bernardin, Jeff A. Stuart, Shubhabrata Sengupta, Kenneth I. Joy, and John D. Owens
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| Shape Analysis and Helices |
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A Part-aware Surface Metric for Shape Analysis
Rong Liu, Hao Zhang, Ariel Shamir, and Daniel Cohen-Or
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Shape Decomposition using Modal Analysis
Qi-Xing Huang, Martin Wicke, Bart Adams, and Leonidas Guibas
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Linear Time Super-Helices
Florence Bertails
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| Captured Models |
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Wrinkling Captured Garments Using Space-Time Data-Driven Deformation
Tiberiu Popa, Qingnan Zhou, Derek Bradley, Vladislav Kraevoy, Hongbo Fu, Alla Sheffer, and Wolfgang Heidrich
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Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity
Daniel G. Aliaga and Mikhail J. Atallah
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Range Scan Registration Using Reduced Deformable Models
Will Chang and Matthias Zwicker
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| Interactive Cities and Terrain |
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Arches: a Framework for Modeling Complex Terrains
Adrien Peytavie, Eric Galin, Jerome Grosjean, and Stephane Merillou
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Structure-Preserving Reshape for Textured Architectural Scenes
Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, and George Drettakis
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Interactive Geometric Simulation of 4D Cities
Basil Weber, Pascal Müller, Peter Wonka, and Markus Gross
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| Model Reconstruction |
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Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression
A. Cengiz Öztireli, Gael Guennebaud, and Markus Gross
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Completion and Reconstruction with Primitive Shapes
Ruwen Schnabel, Patrick Degener, and Reinhard Klein
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Heightfield and Spatially Varying BRDF Reconstruction for Materials with Interreflections
Roland Ruiters and Reinhard Klein
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| All about Trees |
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Physically Guided Animation of Trees
Ralf Habel, Alexander Kusternig, and Michael Wimmer
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Wind Projection Basis for Real-time Animation of Trees
Julien Diener, Mathieu Rodriguez, Lionel Baboud, and Lionel Reveret
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Structure from Silhouettes: a New Paradigm for Fast Sketch-based Design of Trees
Jamie Wither, Frederic Boudon, Marie-Paule Cani, and Christophe Godin
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| Deformations |
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Positional, Metric, and Curvature Control for Constraint-Based Surface Deformation
Michael Eigensatz and Mark Pauly
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Implicit Contact Handling for Deformable Objects
Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, and Markus Gross
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Continuum-based Strain Limiting
Bernhard Thomaszewski, Simon Pabst, and Wolfgang Straßer
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| The Joy of Math and Cartoon Drawing |
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Importance Sampling Spherical Harmonics
Wojciech Jarosz, Nathan A. Carr, and Henrik Wann Jensen
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Complex Barycentric Coordinates with Applications to Planar Shape Deformation
Ofir Weber, Mirela Ben-Chen, and Craig Gotsman
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LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons
Daniel Sýkora, John Dingliana, and Steven Collins
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| Computational Photography and Image Manipulation |
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Compressive Dual Photography
Pradeep Sen and Soheil Darabi
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Deblurring by Matching
Cosmin Ancuti, Codruta Orniana Ancuti, and Philippe Bekaert
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Image Appearance Exploration by Model-Based Navigation
Lior Shapira, Ariel Shamir, and Daniel Cohen-Or
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| Virtual Humans |
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Spectral-Based Group Formation Control
Shigeo Takahashi, Kenichi Yoshida, Taesoo Kwon, Kang Hoon Lee, Jehee Lee, and Sung Yong Shin
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TopoPlan: a Topological Path Planner for Real Time Human Navigation under Floor and Ceiling Constraints
Fabrice Lamarche
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Example-Based Rendering of Eye Movements
Michael Banf and Volker Blanz
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| Textures and Video |
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Dominant Texture and Diffusion Distance Manifolds
Jianye Lu, Julie Dorsey, and Holly Rushmeier
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Animating Pictures of Fluid using Video Examples
Makoto Okabe, Ken Anjyo, Takeo Igarashi, and Hans-Peter Seidel
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Table-based Alpha Compression
Per Wennersten and Jacob Ström
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| Symmetry Detection and Intelligent Galleries |
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Symmetry Detection Using Feature Lines
Martin Bokeloh, Alexander Berner, Michael Wand, Hans-Peter Seidel, and Andreas Schilling
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Detecting Symmetries and Curvilinear Arrangements in Vector Art
Yi-Ting Yeh and Radomír Mech
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Learning Good Views through Intelligent Galleries
Thales Vieira, Alex Bordignon, Adelailson Peixoto, Geovan Tavares, Hélio Lopes, Luiz Velho, and Thomas Lewiner
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