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Preface and Table of Contents
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| Geometry | |
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Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices
U. H. Augsdörfer, N. A. Dodgson, and M. A. Sabin
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Silhouette Extraction in Hough Space
Matt Olson and Hao Zhang
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Easy Mesh Cutting
Zhongping Ji, Ligang Liu, Zhonggui Chen, and Guojin Wang
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| Rendering | |
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Accurate Specular Reflections in Real-Time
David Roger and Nicolas Holzschuch
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An Improved Physically-Based Soft Shadow Volume Algorithm
Jaakko Lehtinen, Samuli Laine, and Timo Aila
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Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
Voicu Popescu, Chunhui Mei, Jordan Dauble, and Elisha Sacks
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| Geometry Compression and Decompression | |
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Multiresolution Random Accessible Mesh Compression
Junho Kim, Sungyul Choe, and Seungyong Lee
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C-BDAM Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
E. Gobbetti, F. Marton, P. Cignoni, M. Di Benedetto, and F. Ganovelli
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Texture Adaptation for Progressive Meshes
Chih-Chun Chen and Jung-Hong Chuang
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| Photorealistic and Image Based Rendering | |
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Optimizing Control Variate Estimators for Rendering
Shaohua Fan, Stephen Chenney, Bo Hu, Kam-Wah Tsui, and Yu-chi Lai
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A Predictive Light Transport Model for the Human Iris
Michael W.Y. Lam and Gladimir V.G. Baranoski
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Data-driven Local Coordinate Systems for Image-Based Rendering
Gero Müller, Ralf Sarlette, and Reinhard Klein
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| Geometry Reconstruction | |
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Bayesian Point Cloud Reconstruction
P. Jenke, M. Wand, M. Bokeloh, A. Schilling, and W. Straßer
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Competing Fronts for CoarsetoFine Surface Reconstruction
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif Kobbelt, and Daniel CohenOr
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Volume-Surface Trees
[Günter Enderle Best Paper (1st place) and Best Student Paper] |
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Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier and Christophe Schlick
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| Images and Tone Mapping | |
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Semantic Photo Synthesis
M. Johnson, G. J. Brostow, J. Shotton, O. Arandjelovic, V. Kwatra, and R. Cipolla
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Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
Akiko Yoshida, Rafa Mantiuk, Karol Myszkowski and Hans-Peter Seidel
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Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images
Kaleigh Smith, Grzegorz Krawczyk, Karol Myszkowski, and Hans-Peter Seidel
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| Animation | |
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Real-TimeWeighted Pose-Space Deformation on the GPU
Taehyun Rhee, J.P. Lewis, and Ulrich Neumann
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Dancing-to-Music Character Animation
Takaaki Shirator, Atsushi Nakazawa, and Katsushi Ikeuchi
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Splicing Upper-Body Actions with Locomotion
| [Best Paper (2nd place)] |
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Rachel Heck, Lucas Kovar, and Michael Gleicher
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| Deformations | |
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Wrinkling Coarse Meshes on the GPU
J. Loviscach
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Latent Doodle Space
William Baxter and Ken-ichi Anjyo
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Sweep-based Freeform Deformations
Seung-Hyun Yoon and Myung-Soo Kim
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| Animation Rendering | |
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GPU-based Collision Detection for Deformable Parameterized Surfaces
Alexander Greß, Michael Guthe, and Reinhard Klein
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Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon and Dinesh Manocha
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Ray Tracing Animated Scenes using Motion Decomposition
Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek
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| Mesh Processing | |
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Direct (Re)Meshing for Efficient Surface Processing
John Schreiner, Carlos E. Scheidegger, Shachar Fleishman, and Cláudio T. Silva
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A Robust Two-Step Procedure for Quad-Dominant Remeshing
Martin Marinov and Leif Kobbelt
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Computing discrete shape operators on general meshes
| [Best Paper (3rd place)] |
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Eitan Grinspun, Yotam Gingold, Jason Reisman, and Denis Zorin
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| Matting and Compositing | |
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Projective Alpha Colour
Philip Willis
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Easy Matting - A Stroke Based Approach for Continuous Image Matting
Yu Guan, Wei Chen, Xiao Liang, Ziang Ding, and Qunsheng Peng
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Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing
Mark Grundland, Rahul Vohra, Gareth P. Williams, and Neil A. Dodgson
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| Visualization | |
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Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions
Yun Jang, Ralf P. Botchen, Andreas Lauser, David S. Ebert, Kelly P. Gaither, and Thomas Ertl
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Opacity Peeling for Direct Volume Rendering
Christof Rezk-Salama and Andreas Kolb
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Topological Structures in Two-Parameter-Dependent 2D Vector Fields
T. Weinkauf, H. Theisel, H.-C. Hege, and H.-P. Seidel
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| Modelling I | |
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Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
T. Ijiri, S. Owada, and T. Igarashi
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Virtual Garments: A Fully Geometric Approach for Clothing Design
Philippe Decaudin, Dan Julius, Jamie Wither, Laurence Boissieux, Alla Sheffer, and Marie-Paule Cani
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Implicit Surface Modelling with a Globally Regularised Basis of Compact Support
C. Walder, B. Schölkopf, and O. Chapelle
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| Modelling II | |
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Creating Face Models from Vague Mental Images
V. Blanz, I. Albrecht, J. Haber, and H.-P. Seidel
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Efficient Large Scale Acquisition of Building Interiors
Gleb Bahmutov, Voicu Popescu, and Mihai Mudure
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Stroke Pattern Analysis and Synthesis
Pascal Barla, Simon Breslav, Joëlle Thollot, François Sillion, and Lee Markosian
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