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TABLE OF CONTENTS
 


Preface and Table of Contents

Geometry 
Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices
[full paper ] [first page ] [meta data ] [BiBTeX ]
U. H. Augsdörfer, N. A. Dodgson, and M. A. Sabin

Silhouette Extraction in Hough Space
[full paper ] [first page ] [meta data ] [BiBTeX ]
Matt Olson and Hao Zhang

Easy Mesh Cutting
[full paper ] [first page ] [meta data ] [BiBTeX ]
Zhongping Ji, Ligang Liu, Zhonggui Chen, and Guojin Wang

Rendering 
Accurate Specular Reflections in Real-Time
[full paper ] [first page ] [meta data ] [BiBTeX ]
David Roger and Nicolas Holzschuch

An Improved Physically-Based Soft Shadow Volume Algorithm
[full paper ] [first page ] [meta data ] [BiBTeX ]
Jaakko Lehtinen, Samuli Laine, and Timo Aila

Reflected-Scene Impostors for Realistic Reflections at Interactive Rates
[full paper ] [first page ] [meta data ] [BiBTeX ]
Voicu Popescu, Chunhui Mei, Jordan Dauble, and Elisha Sacks

Geometry Compression and Decompression 
Multiresolution Random Accessible Mesh Compression
[full paper ] [first page ] [meta data ] [BiBTeX ]
Junho Kim, Sungyul Choe, and Seungyong Lee

C-BDAM – Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ]
E. Gobbetti, F. Marton, P. Cignoni, M. Di Benedetto, and F. Ganovelli

Texture Adaptation for Progressive Meshes
[full paper ] [first page ] [meta data ] [BiBTeX ]
Chih-Chun Chen and Jung-Hong Chuang

Photorealistic and Image Based Rendering 
Optimizing Control Variate Estimators for Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ]
Shaohua Fan, Stephen Chenney, Bo Hu, Kam-Wah Tsui, and Yu-chi Lai

A Predictive Light Transport Model for the Human Iris
[full paper ] [first page ] [meta data ] [BiBTeX ]
Michael W.Y. Lam and Gladimir V.G. Baranoski

Data-driven Local Coordinate Systems for Image-Based Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ]
Gero Müller, Ralf Sarlette, and Reinhard Klein

Geometry Reconstruction 
Bayesian Point Cloud Reconstruction
[full paper ] [first page ] [meta data ] [BiBTeX ]
P. Jenke, M. Wand, M. Bokeloh, A. Schilling, and W. Straßer

Competing Fronts for Coarse–to–Fine Surface Reconstruction
[full paper ] [first page ] [meta data ] [BiBTeX ]
Andrei Sharf, Thomas Lewiner, Ariel Shamir, Leif Kobbelt, and Daniel Cohen–Or

Volume-Surface Trees
[Günter Enderle Best Paper (1st place)
and Best Student Paper]
AWARD!
[full paper ] [first page ] [meta data ] [BiBTeX ]
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier and Christophe Schlick

Images and Tone Mapping 
Semantic Photo Synthesis
[full paper ] [first page ] [meta data ] [BiBTeX ]
M. Johnson, G. J. Brostow, J. Shotton, O. Arandjelovic, V. Kwatra, and R. Cipolla

Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
[full paper ] [first page ] [meta data ] [BiBTeX ]
Akiko Yoshida, Rafa Mantiuk, Karol Myszkowski and Hans-Peter Seidel

Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images
[full paper ] [first page ] [meta data ] [BiBTeX ]
Kaleigh Smith, Grzegorz Krawczyk, Karol Myszkowski, and Hans-Peter Seidel

Animation 
Real-TimeWeighted Pose-Space Deformation on the GPU
[full paper ] [first page ] [meta data ] [BiBTeX ]
Taehyun Rhee, J.P. Lewis, and Ulrich Neumann

Dancing-to-Music Character Animation
[full paper ] [first page ] [meta data ] [BiBTeX ]
Takaaki Shirator, Atsushi Nakazawa, and Katsushi Ikeuchi

Splicing Upper-Body Actions with Locomotion
[Best Paper (2nd place)] AWARD!
[full paper ] [first page ] [meta data ] [BiBTeX ]
Rachel Heck, Lucas Kovar, and Michael Gleicher

Deformations 
Wrinkling Coarse Meshes on the GPU
[full paper ] [first page ] [meta data ] [BiBTeX ]
J. Loviscach

Latent Doodle Space
[full paper ] [first page ] [meta data ] [BiBTeX ]
William Baxter and Ken-ichi Anjyo

Sweep-based Freeform Deformations
[full paper ] [first page ] [meta data ] [BiBTeX ]
Seung-Hyun Yoon and Myung-Soo Kim

Animation Rendering 
GPU-based Collision Detection for Deformable Parameterized Surfaces
[full paper ] [first page ] [meta data ] [BiBTeX ]
Alexander Greß, Michael Guthe, and Reinhard Klein

Cache-Efficient Layouts of Bounding Volume Hierarchies
[full paper ] [first page ] [meta data ] [BiBTeX ]
Sung-Eui Yoon and Dinesh Manocha

Ray Tracing Animated Scenes using Motion Decomposition
[full paper ] [first page ] [meta data ] [BiBTeX ]
Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek

Mesh Processing 
Direct (Re)Meshing for Efficient Surface Processing
[full paper ] [first page ] [meta data ] [BiBTeX ]
John Schreiner, Carlos E. Scheidegger, Shachar Fleishman, and Cláudio T. Silva

A Robust Two-Step Procedure for Quad-Dominant Remeshing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Martin Marinov and Leif Kobbelt

Computing discrete shape operators on general meshes
[Best Paper (3rd place)] AWARD!
[full paper ] [first page ] [meta data ] [BiBTeX ]
Eitan Grinspun, Yotam Gingold, Jason Reisman, and Denis Zorin

Matting and Compositing 
Projective Alpha Colour
[full paper ] [first page ] [meta data ] [BiBTeX ]
Philip Willis

Easy Matting - A Stroke Based Approach for Continuous Image Matting
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yu Guan, Wei Chen, Xiao Liang, Zi’ang Ding, and Qunsheng Peng

Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing
[full paper ] [first page ] [meta data ] [BiBTeX ]
Mark Grundland, Rahul Vohra, Gareth P. Williams, and Neil A. Dodgson

Visualization 
Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions
[full paper ] [first page ] [meta data ] [BiBTeX ]
Yun Jang, Ralf P. Botchen, Andreas Lauser, David S. Ebert, Kelly P. Gaither, and Thomas Ertl

Opacity Peeling for Direct Volume Rendering
[full paper ] [first page ] [meta data ] [BiBTeX ]
Christof Rezk-Salama and Andreas Kolb

Topological Structures in Two-Parameter-Dependent 2D Vector Fields
[full paper ] [first page ] [meta data ] [BiBTeX ]
T. Weinkauf, H. Theisel, H.-C. Hege, and H.-P. Seidel

Modelling I 
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
[full paper ] [first page ] [meta data ] [BiBTeX ]
T. Ijiri, S. Owada, and T. Igarashi

Virtual Garments: A Fully Geometric Approach for Clothing Design
[full paper ] [first page ] [meta data ] [BiBTeX ]
Philippe Decaudin, Dan Julius, Jamie Wither, Laurence Boissieux, Alla Sheffer, and Marie-Paule Cani

Implicit Surface Modelling with a Globally Regularised Basis of Compact Support
[full paper ] [first page ] [meta data ] [BiBTeX ]
C. Walder, B. Schölkopf, and O. Chapelle

Modelling II 
Creating Face Models from Vague Mental Images
[full paper ] [first page ] [meta data ] [BiBTeX ]
V. Blanz, I. Albrecht, J. Haber, and H.-P. Seidel

Efficient Large Scale Acquisition of Building Interiors
[full paper ] [first page ] [meta data ] [BiBTeX ]
Gleb Bahmutov, Voicu Popescu, and Mihai Mudure

Stroke Pattern Analysis and Synthesis
[full paper ] [first page ] [meta data ] [BiBTeX ]
Pascal Barla, Simon Breslav, Joëlle Thollot, François Sillion, and Lee Markosian