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Computer Graphics Forum
Volume22, Issue 3 (September 2003)

Particle-Based Simulation of Fluids

Authors:

Simon Premžoe
1 Computer Science Department, University of Utah

Tolga Tasdizen
2 Scientific Computing and Imaging Institute, University of Utah

James Bigler
2 Scientific Computing and Imaging Institute, University of Utah

Aaron Lefohn
2 Scientific Computing and Imaging Institute, University of Utah

Ross T. Whitaker
2 Scientific Computing and Imaging Institute, University of Utah

Summary:

Due to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluidsremains a challenging problem. We present a particle interaction method for simulating fluids. The underlyingequations of fluid motion are discretized using moving particles and their interactions. The method allows simulationand modeling of mixing fluids with different physical properties, fluid interactions with stationary objects, andfluids that exhibit significant interface breakup and fragmentation. The gridless computational method is suitedfor medium scale problems since computational elements exist only where needed. The method fits well into thecurrent user interaction paradigm and allows easy user control over the desired fluid motion.


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