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Computer Graphics Forum
Volume22, Issue 3 (September 2003)

Fast Photo-Realistic Rendering of Trees in Daylight

Authors:

Xueying Qin
†State Key Laboratory of CAD & CG, Zhejiang University, P.R. China

Eihachiro Nakamae
‡Sanei Co., Japan

Katsumi Tadamura
††Yamaguchi University, Japan

Yasuo Nagai
‡‡Hiroshima Institute of Technology, Japan

Summary:

We propose a fast approach for photo-realistic rendering of trees under various kinds of daylight, which is particularlyuseful for the environmental assessment of landscapes. In our approach the 3D tree models are transformedto a quasi-3D tree database registering geometrical and shading information of tree surfaces, i.e. their normalvectors, relative depth, and shadowing of direct sunlight and skylight, by using a combination of 2D buffers.Thus the rendering speed of quasi-3D trees depends on their display sizes only, regardless of the complexity oftheir original 3D tree models. By utilizing a two-step shadowing algorithm, our proposed method can create highquality forest scenes illuminated by both sunlight and skylight at a low cost. It can generate both umbrae andpenumbrae on a tree cast by other trees and any other objects such as buildings or clouds. Transparency, specularreflection and inter-reflection of leaves, which influence the delicate shading effects of trees, can also be simulatedwith verisimilitude.

Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three dimensional Graphics and Realism


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