EGDigital LibraryDid you forget your password?Login - remember to enable cookies in your browser.Search
HomeHelp
Up one levelDL

Computer Graphics Forum
Volume22, Issue 1 (March 2003)

Automatic Hybrid Hierarchy Creation: A Cost-model Based Approach

Authors:

J. P. Molina Massó
Universidad de Castilla-La Mancha, Campus Universitario

P. González López
Universidad de Castilla-La Mancha, Campus Universitario

Summary:

While using hierarchical search structures has been proved as one of the most efficient acceleration techniques when rendering complex scenes, automatic creation of appropriate hierarchies is not solved yet. Well-known algorithms for automatic creation of bounding volume hierarchies are not enough. Higher performance is achieved by introducing spatial uniform subdivision, although algorithms proposed up to now are not truly automatic, as they need some parameters to be adjusted. In this paper we present a full-automatic hierarchy creation scheme that structures the scene in a hybrid way, combining bounding volumes and voxel grids in the same tree, selecting the search structure that best fits to each scene region. It uses no parameters at all. This efficient proposal relies on a new cost model that estimates the goodness of a hybrid hierarchy if used for rendering the scene.

Keywords:
scene decomposition, hybrid hierarchies, bounding boxes, voxel grids, cost model


System hostet at Graz University of Technology and powered by Hyperwave