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| Eurographics
97 Preface
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| Invited Papers (Abstracts) | |
| Finally
everyone can work with highly complex 3D models [Abstract]
Jarek Rossignac, Georgia Institute of Technology |
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| Discrete Algorithms, Wavelets | |
| TunnelFree
Supercover 3D Polygons and Polyhedra [Abstract]
E. Andrés, P.Nehlig, J.Francon |
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| Normal Computation
for Discrete Surfaces in 3D Space [Abstract]
G. Thürmer, C.A. Wüthrich |
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Orthogonal
Decomposition of NonUniform Bspline Spaces using Wavelets (Günther
Enderle Award) [Abstract]
R. Kazinnik, G. Elber |
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| Surface Modeling | |
| Polyhedral
Surface Modeling with a Diffusion System [Abstract]
S. Kuriyama, K. Tachibana |
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| Interactive Rendering
of Deforming NURBS Surfaces [Abstract]
F.W.B. Li, R.W.H. Lau, M.Green |
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| Animation by
Deformation of SpaceTime Objects [Abstract]
F.Aubert, D. Bechmann |
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| Solid Modeling | |
| Interactive
Boundary Computation of Boolean Combinations of Sculptured Solids
[Abstract]
S. Krishnan, M. Gopi, D. Manocha, M. Mine |
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| Robust Computation
of Intersection Graph between Two Solids [Abstract]
H. Nakamura, M. Higashi, M. Hosaka |
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| Computing Volumes
of Solids Enclosed by Recursive Subdivision Surfaces [Abstract]
J. Peters, A. Nasri |
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| Visualization | |
| Compression Domain
Volume Rendering for Distributed Environments [Abstract]
L. Lippert, M.H. Gross, C. Kurmann |
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| Deformable Surface
Techniques for Field Visualization [Abstract]
I.A. Sadarjoen, F.H. Post |
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| A Multiscale
Approach to Integrated Volume Segmentation and Rendering [Abstract]
R. Westermann, T. Ertl |
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| Modeling Natural Phenomena | |
| A Procedural
Description of Geometric Textures by Spectral and Spatial Analysis of Profiles
[Abstract]
J.M. Dischler, D. Ghazanfarpour |
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| An Algorithmic
Reflectance and Transmittance Model for Plant Tissue [Abstract]
G.V.G. Baranoski, J.G. Rokne |
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| Growing and
Animating Polygonal Models of Animals [Abstract]
M. Walter, A. Fournier |
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| Animation | |
| Stochastic Dynamics:
Simulating the Effects of Turbulence on Flexible Structures [Abstract]
J. Stam |
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| A Musclebased
Feedforward Controller of the Human Body [Abstract]
T. Komura, Y. Shinagawa, T.L. Kunii |
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| A Flexible Architecture
for Virtual Humans in Networked Collaborative Virtual Environments
[Abstract]
I.S. Pandzic, T.K. Capin, E. Lee, N. Magnenat Thalmann, D. Thalmann |
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| Invited Paper | |
| Building
Telepresence Systems: Translating Science Fiction Ideas into Reality
[Abstract]
Henry Fuchs, UNC |
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| Efficient Rendering of Virtual Environments | |
| Automatic Hierarchical
Level of Detail Optimization in Computer Animation [Abstract]
A.E.W. Mason, E.H. Blake |
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Selective
Pixel Transmission for Navigating in Remote Virtual Environments (Günther
Enderle Award) [Abstract]
Y. Mann, D. CohenOr |
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| Efficient Impostor
Manipulation for RealTime Visualization of Urban Scenery
[Abstract]
F. Sillion, G. Drettakis, B. Bodelet |
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| Handling of Light | |
| Interactive
HighQuality Soft Shadows in Scenes with Moving Objects [Abstract]
C. Loscos, G. Drettakis |
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| Fast Analytic
Shading and Shadowing for Area Light Sources [Abstract]
T. Tanaka, T. Takahashi |
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| Computer Graphics & Human Perception | |
| Steering Image
Generation with Wavelet Based Perceptual Metric [Abstract]
A. Gaddipati, R. Machiraju, R. Yagel |
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| Paintinglike
Image Emphasis based on Human Vision Systems [Abstract]
T. Tanaka, N. Ohnishi |
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| Global Illumination
Fundamentals |
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Radiosity
with Well Distributed Ray Sets (Günther Enderle Award) [Abstract]
L. Neumann, A. Neumann, P. Bekaert |
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| An Analysis
of QuasiMonte Carlo Integration Applied to the Transillumination
[Abstract]
Radiosity Method L. SzirmayKalos, T. Fóris, L. Neumann, B. Csébfalvi |
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| A Rendering Equation
for Specular Transfers and Its Integration into Global Illumination
[Abstract]
Y.Yu, H.Wu |
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| Global Illumination - Systems & Techniques | |
| Generating
Reflected Directions from BRDF Data [Abstract]
P. Lalonde, A. Fournier |
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| Optimal Source Selection
in Shooting Random Walk Monte Carlo Radiosity [Abstract]
M. Sbert |
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| Bounded Radiosity
- Illumination on General Surfaces and Clusters [Abstract]
M. Stamminger, P. Slusallek, HP. Seidel |
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| Interaction | |
| Virtually Documented
Environments: ANewInterface Paradigm for Taskoriented Access to Information
[Abstract]
S. Kakez, V. Conan, P. Bisson |
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| A framework
for interacting with paper [Abstract]
P. Robinson, D. Sheppard, R. Watts, R. Harding, S. Lay |
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| The Personal
Interaction Panel - a TwoHanded Interface for Augmented Reality
[Abstract]
Z. Szalavári, M. Gervautz |
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| Rendering | |
| Using Subdivision
on Hierarchical Data to Reconstruct Radiosity Distribution [Abstract]
L. Kobbelt, M. Stamminger, HP. Seidel |
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| A Modeling and
Rendering Method for Snow by Using Metaballs [Abstract]
T. Nishita, H. Iwasaki, Y. Dobashi, E. Nakamae |
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| Modelling the Garden
of Perfect Brightness [Abstract]
L. Wang, D. Botta, C. Ellefson, A. Fournier |
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| Invited Paper | |
| A million
polygons, a million pixels: which is heavier? [Abstract]
Francois X. Sillion |
| Issue 3 (EG'97 proceedings) | ||||||