Computer Graphics Forum
Volume 11, Issue 3 (1992)
pp. 299-310
Kelvin Sung
Abstract:An algorithm that allows the use of z-buffer hardware in assisting area sampling for a ray tracing style renderer is described. The implementation issues involved in discretizing the sampling area and light source area are discussed and solutions are proposed. The effects of the hardware-assisted ray tracing approach on frame-buffer systems and image synthesis processes are considered.